[2.0.73] Extremely high EntityUpdate time when several hundred construction bots are waiting to grab landfill

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Braddertt
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[2.0.73] Extremely high EntityUpdate time when several hundred construction bots are waiting to grab landfill

Post by Braddertt »

Hi all,

I'm running a PyBlock playthrough, and I've noticed that when I have a few hundred construction bots that are stuck trying to deconstruct landfill underneath a building that is also marked for deconstruction, Entity Update spikes in usage time. Please excuse the modded playthrough, but I suspect this is a vanilla game issue as well, but I don't have a save available to reproduce it there. Sorry for any inconvenience from that. Attached is a video demonstration of the poor performance, and the performance being fixed once I cancel the deconstruct orders.

https://www.youtube.com/watch?v=jdIJxTj8U-E
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factorio-current.log
(161.3 KiB) Downloaded 2 times
Braddertt
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Mar 02, 2026 7:04 pm
Contact:

Re: [2.0.73] Extremely high EntityUpdate time when several hundred construction bots are waiting to grab landfill

Post by Braddertt »

Attached is the save file. All mods are available on the portal except the PyBlock beta, which is on the zerostart branch here:
https://github.com/pyanodon/PyBlock/tree/zerostart
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PyBlock 3.3.zip
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