Hi all,
I'm running a PyBlock playthrough, and I've noticed that when I have a few hundred construction bots that are stuck trying to deconstruct landfill underneath a building that is also marked for deconstruction, Entity Update spikes in usage time. Please excuse the modded playthrough, but I suspect this is a vanilla game issue as well, but I don't have a save available to reproduce it there. Sorry for any inconvenience from that. Attached is a video demonstration of the poor performance, and the performance being fixed once I cancel the deconstruct orders.
https://www.youtube.com/watch?v=jdIJxTj8U-E
[2.0.73] Extremely high EntityUpdate time when several hundred construction bots are waiting to grab landfill
[2.0.73] Extremely high EntityUpdate time when several hundred construction bots are waiting to grab landfill
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- factorio-current.log
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Re: [2.0.73] Extremely high EntityUpdate time when several hundred construction bots are waiting to grab landfill
Vanilla or not, we need a save file.
Re: [2.0.73] Extremely high EntityUpdate time when several hundred construction bots are waiting to grab landfill
Attached is the save file. All mods are available on the portal except the PyBlock beta, which is on the zerostart branch here:
https://github.com/pyanodon/PyBlock/tree/zerostart
https://github.com/pyanodon/PyBlock/tree/zerostart
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- PyBlock 3.3.zip
- (33.58 MiB) Downloaded 1 time

