This seems related to this : viewtopic.php?p=684822).
Setting the field "energy_source" of the base game's heat-exchanger entity like this :
Code: Select all
{
type = "fluid",
fluid_usage_per_tick = 100,
fluid_box = {
filter = "steam",
volume = 1,
pipe_connections = {
{
flow_direction = "input",
direction = defines.direction.south,
position = {0, 0.5},
connection_type = "normal",
}
}
}
}For context, this new fluidbox's pipe connection is placed at the exact opposite of the "normal output" of the heat exchanger.
I tried the same thing on a square shaped boiler. It was STILL possible to rotate it, but again, not mirror it.
So rotation is possible, but not "flip / mirror".
