One minute rocket defense
One minute rocket defense
This is my factory for producing 60 Rocket Defenses per hour: Photo Gallery
Here is the save. Everything is stopped for better FPS.
One-minute-rocket-defense.zip
And here is the save with everything running. It runs at 2 FPS in Factorio 0.11.22.
One-minute-rocket-defense-running.zip
Rocket defense mod for 0.12 and 0.13:
Here is the save. Everything is stopped for better FPS.
One-minute-rocket-defense.zip
And here is the save with everything running. It runs at 2 FPS in Factorio 0.11.22.
One-minute-rocket-defense-running.zip
Rocket defense mod for 0.12 and 0.13:
Last edited by DaveMcW on Tue Jul 05, 2016 8:23 pm, edited 2 times in total.
Re: One minute rocket defense
that is a huge factory nice job!
Re: One minute rocket defense
This is absolutely incredible. Was this an iterative design you figured out along the way, or did you plan this all out ahead of time? Any bottlenecking/jams with a rail network that busy?
Re: One minute rocket defense
Hehe, wow, how many weeks have you been working on that, Dave?
That is the reason, why I think, that "boxing" (using an "cargobox", see for example the boxing-mod) is needed in this game.
Because I made the experience, that with this mod the number of items dramatically reduces and so the speed increases. With my factory I run then with 12-15 fps instead of 5.
That is the reason, why I think, that "boxing" (using an "cargobox", see for example the boxing-mod) is needed in this game.
Because I made the experience, that with this mod the number of items dramatically reduces and so the speed increases. With my factory I run then with 12-15 fps instead of 5.
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Re: One minute rocket defense
Well we're getting overworked belts for that.
But wow 5 fps, don't want to think about where i would land.. Stopmotion most likly
Nice factory, the Solardesing is something i might steal for myself looks quit good
But wow 5 fps, don't want to think about where i would land.. Stopmotion most likly
Nice factory, the Solardesing is something i might steal for myself looks quit good
Re: One minute rocket defense
So the belt trick does work! Good to have this confirmed.
Re: One minute rocket defense
That is ... very, very impressive. WOW!
We loaded the map in 0.12 and you will be very happy to hear that it runs ~24/24 FPS/UPS as opposed to 3/9 FPS/UPS in 0.11 on our PCs (yay!) And very unhappy to hear that rocket defence was replaced by rocket silo in 0.12 and it has very different recipe (boo!). But I think I will make Rocket defence mod for 0.12 just because of this map.
We loaded the map in 0.12 and you will be very happy to hear that it runs ~24/24 FPS/UPS as opposed to 3/9 FPS/UPS in 0.11 on our PCs (yay!) And very unhappy to hear that rocket defence was replaced by rocket silo in 0.12 and it has very different recipe (boo!). But I think I will make Rocket defence mod for 0.12 just because of this map.
Re: One minute rocket defense
Indeed it was so, that I built complicated mechanisms to empty all the belts, when the item, that should be produced in that part of the factory was enough (cause chests costs nearly nothing not matter, if they are full or empty, so it is a logical decision to bring as much items into chests as possible).DerivePi wrote:So the belt trick does work! Good to have this confirmed.
Emptying belts like so brought another 40 % speed! So in this "off mode" the whole factory run with 20-25 frames and was double as big than yours (hehe), but had by far not that much throughput, because I didn't use modules that much.
(Sadly it doesn't work anymore, without reseting the 80 trains, so I lost the fun with it.)
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Re: One minute rocket defense
I've got different question: how many fps do you get here? It looks like metric ton of pc-burning lag...
Re: One minute rocket defense
I think devs should use this as an optimization benchmark
Re: One minute rocket defense
That is amazing. Think i'll download it and take a look at how everything works.. maybe on the weekend.
but if you mean something in the factory itself, i would really like to know what.
What belt trick? the one for the defence perimiter? or something to do with production? The defence thing i'd known about, and have been trying to find the right spot to put the belt on my fatory, seeing this will make that process much easier.DerivePi wrote:So the belt trick does work! Good to have this confirmed.
but if you mean something in the factory itself, i would really like to know what.
Re: One minute rocket defense
Indeed, not kidding, it's some kind of reference: How many rocket defenses can be produced per minute in real time.psihius wrote:I think devs should use this as an optimization benchmark
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Re: One minute rocket defense
Whaoh, this is utterly fantastic!
What a great factory
What a great factory
Re: One minute rocket defense
The defense thing. We'd discussed it in another thread ( https://forums.factorio.com/forum/vie ... =8&t=10151 ), but I hadn't heard that the method was verified.RoddyVR wrote:That is amazing. Think i'll download it and take a look at how everything works.. maybe on the weekend.
What belt trick? the one for the defence perimiter? or something to do with production? The defence thing i'd known about, and have been trying to find the right spot to put the belt on my fatory, seeing this will make that process much easier.DerivePi wrote:So the belt trick does work! Good to have this confirmed.
but if you mean something in the factory itself, i would really like to know what.
Re: One minute rocket defense
Awesome stuff. This save sure got a lot of attention here in the office
We made a google maps version of this with the help of the Factorio Maps mod.
I uploaded it here: http://twinsen.info/Web/Map(197,205)1024/ (it will load slow-ish)
Also, with the performance improvements of 0.12 it runs at 24FPS/24UPS on our computers
We made a google maps version of this with the help of the Factorio Maps mod.
I uploaded it here: http://twinsen.info/Web/Map(197,205)1024/ (it will load slow-ish)
Also, with the performance improvements of 0.12 it runs at 24FPS/24UPS on our computers
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Re: One minute rocket defense
and how does it run on your computers on 0.11.X? (for context; that number is quite meaningless unless we know how good your beast of a computer is)Twinsen wrote: Also, with the performance improvements of 0.12 it runs at 24FPS/24UPS on our computers
Re: One minute rocket defense
@rachetfreak Page 1 of this thread contains the answer to your question: 3/9 FPS/UPS
Other people (myself included) get similar numbers, somewhere around 2 to 4 FPS in 0.11.22.
Other people (myself included) get similar numbers, somewhere around 2 to 4 FPS in 0.11.22.
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Re: One minute rocket defense
So impressive. Well done Dave. Congrats on being the first to get this done!
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Re: One minute rocket defense
Wow, this really should be showcased by the devs or something (y)
Re: One minute rocket defense
How much does it weigh? My MP map Google Map was clocking at 5.6GB, this should clock at some insane amounts of disk space...Twinsen wrote:Awesome stuff. This save sure got a lot of attention here in the office
We made a google maps version of this with the help of the Factorio Maps mod.
I uploaded it here: http://twinsen.info/Web/Map(197,205)1024/ (it will load slow-ish)
Also, with the performance improvements of 0.12 it runs at 24FPS/24UPS on our computers
Although I see that you limited the zoom level quite a bit