I'm adding in a new pollution type, and while its working as expected in most cases, I can't get the fusion generator to output pollution.
energy_source=
{
type="electric",
usage_priority="secondary-output",
output_flow_limit="50MW",
emissions_per_minute=
{
new_pollution=833.33333333333,
},
},
this has worked for everything else (or given an error like for inserters), but its just ignoring it. I don't see another place that might be defining its pollution output instead.
am I doing this wrong? Is this an oversight in the game code? is this intentional behavior?
Fusion Generator not producing pollution
Re: Fusion Generator not producing pollution
This feels to be more of a bug from the time i was adding FusionGenerator for 2.0: i thought that only entities consuming energy (not producing) are able to generate pollution, but it turns out Generator produces pollution due to intentionally being made to even if its not a consumer of electricity. FusionGenerator does not do pollution logic as of 2.0.72.

