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I wonder... if the replay is robust enough, how hard would it be to detect when a player is run over by a train, and then "synthesize" an autosave a few frames prior to the accident?kovarex wrote:This is really spectacular, I will use it
If I correctly understand how replays work then you can only go forward from the current frame using the replay.sillyfly wrote:I wonder... if the replay is robust enough, how hard would it be to detect when a player is run over by a train, and then "synthesize" an autosave a few frames prior to the accident?kovarex wrote:This is really spectacular, I will use it