Module slots for Agricultural Towers

Place to ask discuss and request the modding support of Factorio. Don't request mods here.
User avatar
BraveCaperCat
Filter Inserter
Filter Inserter
Posts: 457
Joined: Mon Jan 15, 2024 10:10 pm
Contact:

Module slots for Agricultural Towers

Post by BraveCaperCat »

Currently, you cannot add module slots to prototypes of the AgriculturalTowerPrototype type, limiting the number of machines we can add module slots to.
The list of machines we can add modules to, as of 2.0.66, includes the following prototype types.
  • AssemblingMachinePrototype
  • FurnacePrototype
  • MiningDrillPrototype
  • RocketSiloPrototype
  • LabPrototype
  • BeaconPrototype
I'm just suggesting that you add agricultural towers to that list. That way, we'd have pretty much everything that can consume or generate items on the list, other than the ones that generate heat or steam. (that would be boilers and nuclear reactors)
Creator of multiple mods, including Quality Assurance - My most popular one.
Go check them out with the first and second links!
I'll probably be wanting or giving help with modding most of the time I spend here on the forum.
pastelstoic
Burner Inserter
Burner Inserter
Posts: 15
Joined: Tue Feb 04, 2025 7:34 pm
Contact:

Re: Module slots for Agricultural Towers

Post by pastelstoic »

Aside from efficiency modules, no module type would have any effect on agricultural towers. They don't actually produce anything, they just automatically harvest plants.
Amarula
Filter Inserter
Filter Inserter
Posts: 634
Joined: Fri Apr 27, 2018 1:29 pm
Contact:

Re: Module slots for Agricultural Towers

Post by Amarula »

Hmm now I want a mod for a building based on an agritower that harvests trees to produce a given recipe like a wooden tank!
My own personal Factorio super-power - running out of power.
Post Reply

Return to “Modding interface requests”