The list of machines we can add modules to, as of 2.0.66, includes the following prototype types.
- AssemblingMachinePrototype
- FurnacePrototype
- MiningDrillPrototype
- RocketSiloPrototype
- LabPrototype
- BeaconPrototype
Productivity would allow the agricultural tower to produce more plants per operationpastelstoic wrote: Thu Sep 18, 2025 1:23 am Aside from efficiency modules, no module type would have any effect on agricultural towers. They don't actually produce anything, they just automatically harvest plants.
Because code-wise, none of those things are determined by the tower, but by the plant itself. The devs would have to give towers a radial effect to make plants grow faster around it, or to modify what it actually collects, which is a lot of work for something with very niche payoff. They could do it, yes, but the reward wouldn't be worth the work.BraveCaperCat wrote: Tue Sep 23, 2025 3:18 pm Productivity would allow the agricultural tower to produce more plants per operation
Speed would allow the agricultural tower to produce plants faster
Quality would make the agricultural tower produce higher quality plants
Why wouldn't any of these work?
Ooooh now the agri tower is... a beacon! I like it!pastelstoic wrote: Tue Sep 23, 2025 6:56 pm The devs would have to give towers a radial effect to make plants grow faster around it, or to modify what it actually collects