Proper "Peaceful" Freeplay Mode

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CrAzyP3rS0n
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Proper "Peaceful" Freeplay Mode

Post by CrAzyP3rS0n »

The one thing that has annoyed me about factorio so far is that no matter what world you play in your are going to get attacked. I think that there should be an option like in minecraft to stop biters from spawning so you can just play through the game without risk off all your machines getting destroyed.

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Re: Proper "Peaceful" Freeplay Mode

Post by n9103 »

Among the options when starting a new game is to disable enemy bases.
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Re: Proper "Peaceful" Freeplay Mode

Post by CrAzyP3rS0n »

Yes but then you cant get alien artifacts that are kinda vital later in the game

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Re: Proper "Peaceful" Freeplay Mode

Post by Nirahiel »

CrAzyP3rS0n wrote:there should be an option like in minecraft to stop biters from spawning
CrAzyP3rS0n wrote:Yes but then you cant get alien artifacts

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cube
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Re: Proper "Peaceful" Freeplay Mode

Post by cube »

There will be a peaceful mode in 0.7.1.
changelog for 0.7.1 wrote: - Peaceful mode in freeplay. Biters don't attack unless attacked. Worms still shoot on sight.
I have no idea what I'm talking about.

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Nova
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Re: Proper "Peaceful" Freeplay Mode

Post by Nova »

Will there be a "peaceful peaceful" mode? Like without any biters / worms. Pink science packs could be got from random places on the map, like "creeper ruins" without any threat.
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Re: Proper "Peaceful" Freeplay Mode

Post by ssilk »

Make a map for that? Where is the fun, if there is no danger? :)
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Re: Proper "Peaceful" Freeplay Mode

Post by CrAzyP3rS0n »

the fun is in building crazy factories and i think that that is the main thing if factorio not the killing of biters

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Re: Proper "Peaceful" Freeplay Mode

Post by Nova »

It's simple: Some people just don't want to play with this "brutal" aspect and only build their factories. Also some more options like "Playing without threat" can't hurt the game. More options = better.
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Re: Proper "Peaceful" Freeplay Mode

Post by Math3vv »

Nova wrote:Will there be a "peaceful peaceful" mode? Like without any biters / worms. Pink science packs could be got from random places on the map, like "creeper ruins" without any threat.
ssilk wrote:Make a map for that?
Working on it :D

is a 300 by 300 map big enough ?

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Re: Proper "Peaceful" Freeplay Mode

Post by slpwnd »

The peaceful mode will be orthogonal setting to having natives on the map. That means you can still have enemy bases but be in peaceful mode. Then the enemies will not attack you unless you attack them. They will ignore pollution and also you walking around. As mentioned before this is a bit of placeholder before we implement a mechanism to obtain alien science packs in other ways than fighting (i.e. trade).

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Re: Proper "Peaceful" Freeplay Mode

Post by 3LollipopZ »

I haven't played since 6.4 (or something - I know that I skipped 7.0) and I love the peaceful mode. Enemies are still difficult and are stupidly populated :)
I also like that worms attack so it still makes my driving / expansion cautious, in contrast to me driving around owning the planet in 6.x

I do find it difficult to adjust to non-peaceful mode, which might turn some newbies off, but a gentle campaign will alleviate that.

Although, I wish I had a larger starting area without the biters. Some maps are difficult when you are surrounded by worms at spawn.

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Re: Proper "Peaceful" Freeplay Mode

Post by slpwnd »

3LollipopZ wrote:Although, I wish I had a larger starting area without the biters. Some maps are difficult when you are surrounded by worms at spawn.
You can set the size of the starting area in the map generation dialog.

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Re: Proper "Peaceful" Freeplay Mode

Post by 3LollipopZ »

Since I updated to 7.1 it appears I select a large starting size and I spawn right next to or within the enemy base :)
It no longer works like it had in the past, where the enemies were outside of a certain area.

It actually makes it deliciously difficult... which I like, but perhaps it's not happening for others like that??

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Re: Proper "Peaceful" Freeplay Mode

Post by Nirahiel »

For some reason, I always thought that "Starting area" in fact meant something like "frequency of enemies inside your starting area", because when I set it to none, i get no enemies, when I set it to big, I get a LOT of enemies nearby.

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Re: Proper "Peaceful" Freeplay Mode

Post by Cordylus »

Implemented in 0.7.1

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