
This mod uses altered, hidden versions of existing recipes and entities (with automatic switching) to mimic a module effect for a custom module type. It would be helpful to have an option to hide these from the bonus GUI.
Yes, they show up when hidden is set to true. I'd originally expected that anything that's 'hidden' overall would be hidden in the bonuses GUI. But there are a few other 'hidden_in_*' properties that can override it for a particular setting.Osmo wrote: Fri Jul 11, 2025 10:39 pm Do they show even if they have hidden set to true? Sounds like they should not be displayed there when hidden.
But a manual override would be nice too