runtime access to asteroid collector arms

SWeini
Long Handed Inserter
Long Handed Inserter
Posts: 66
Joined: Mon Apr 04, 2022 6:43 am
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runtime access to asteroid collector arms

Post by SWeini »

I'd like to have access to these properties in runtime stage:

https://lua-api.factorio.com/latest/pro ... count_base
https://lua-api.factorio.com/latest/pro ... ty_scaling
https://lua-api.factorio.com/latest/pro ... ntory_size
https://lua-api.factorio.com/latest/pro ... y_increase
https://lua-api.factorio.com/latest/pro ... speed_base
https://lua-api.factorio.com/latest/pro ... ty_scaling
I don't know exactly how much more I need for a good enough approximation of collection speed. But these look essential.

Maybe these:
https://lua-api.factorio.com/latest/pro ... ion_radius
https://lua-api.factorio.com/latest/pro ... box_offset

Ideally you can take a look at the source code and tell me how to approximate the collector speed in a simple and sufficient way.
Rseding91
Factorio Staff
Factorio Staff
Posts: 15797
Joined: Wed Jun 11, 2014 5:23 am
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Re: runtime access to asteroid collector arms

Post by Rseding91 »

Ok. I've added everything I can find from the asteroid collector prototype.
If you want to get ahold of me I'm almost always on Discord.
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