I'd like to have access to these properties in runtime stage:
https://lua-api.factorio.com/latest/pro ... count_base
https://lua-api.factorio.com/latest/pro ... ty_scaling
https://lua-api.factorio.com/latest/pro ... ntory_size
https://lua-api.factorio.com/latest/pro ... y_increase
https://lua-api.factorio.com/latest/pro ... speed_base
https://lua-api.factorio.com/latest/pro ... ty_scaling
I don't know exactly how much more I need for a good enough approximation of collection speed. But these look essential.
Maybe these:
https://lua-api.factorio.com/latest/pro ... ion_radius
https://lua-api.factorio.com/latest/pro ... box_offset
Ideally you can take a look at the source code and tell me how to approximate the collector speed in a simple and sufficient way.
runtime access to asteroid collector arms
Re: runtime access to asteroid collector arms
Ok. I've added everything I can find from the asteroid collector prototype.
If you want to get ahold of me I'm almost always on Discord.