Dying in SP should be like in MP

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Peter34
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Dying in SP should be like in MP

Post by Peter34 »

I know I can probably achieve the same effect by just starting an MP game without actually adding any other players. But why not include the MP death functionality in the SP game mode too, at least as a game setup option? So that if you die, the game isn't over, forcing you to load from a normal save or auto-save, if you even have one, but instead you're reincarnated at the respawn spot, but you lose everything you're carrying.

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Re: Dying in SP should be like in MP

Post by FishSandwich »

An option for this at least would be nice.

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Smarty
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Re: Dying in SP should be like in MP

Post by Smarty »

Well if you die in real life you wont respawn or reload the world either.



Just kidding it would be a nice option just to respawn

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Re: Dying in SP should be like in MP

Post by sillyfly »

Smarty wrote:Well if you die in real life you wont respawn or reload the world either.
Wait, so life is actually Single Player?
I knew you guys were all just AI-controlled automatons! ;)

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Re: Dying in SP should be like in MP

Post by Smarty »

sillyfly wrote:
Smarty wrote:Well if you die in real life you wont respawn or reload the world either.
Wait, so life is actually Single Player?
I knew you guys were all just AI-controlled automatons! ;)
:lol:

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Re: Dying in SP should be like in MP

Post by bobingabout »

the respawning in MP was added because the permadeath of SP wasn't viable with multiple players, you can't just reload because one person died. I personally like the way it is... at long as my autosave is set to a short enough period where I don't have to re-do heaps of things because of a silly mistake.
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Re: Dying in SP should be like in MP

Post by SHiRKiT »

bobingabout wrote:the respawning in MP was added because the permadeath of SP wasn't viable with multiple players, you can't just reload because one person died. I personally like the way it is... at long as my autosave is set to a short enough period where I don't have to re-do heaps of things because of a silly mistake.
By accepting death and losing some items I think players would get a better overall experience.

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Re: Dying in SP should be like in MP

Post by FishSandwich »

SHiRKiT wrote:
bobingabout wrote:the respawning in MP was added because the permadeath of SP wasn't viable with multiple players, you can't just reload because one person died. I personally like the way it is... at long as my autosave is set to a short enough period where I don't have to re-do heaps of things because of a silly mistake.
By accepting death and losing some items I think players would get a better overall experience.
This. Plus there is still the ability to revert to an autosave.

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Takezu
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Re: Dying in SP should be like in MP

Post by Takezu »

I don't know if that would be a better expirience. Would only mean that i can get away mit beeing more careless, if i don't keep items on me i don'T need.
Who cares if a train hits me, i respawn. Oh biter nest was to big, a whatever i respawn. The System as it stands now makes at least me think two times
befor i cross my Mainrail. For me it would be at worst round about 10min lost progress. And it's good as it stands.

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Re: Dying in SP should be like in MP

Post by FishSandwich »

Takezu wrote:I don't know if that would be a better expirience. Would only mean that i can get away mit beeing more careless, if i don't keep items on me i don'T need.
Who cares if a train hits me, i respawn. Oh biter nest was to big, a whatever i respawn. The System as it stands now makes at least me think two times
befor i cross my Mainrail. For me it would be at worst round about 10min lost progress. And it's good as it stands.
How is that different to the current system though?

"Who cares if a train hits me, I autosave every minute."
"Oh biter nest was too big, a whatever I saved before going in."

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Takezu
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Re: Dying in SP should be like in MP

Post by Takezu »

Loading a save isn'T as convinient then hittin a button that sets you automaticlly inside your base.
Is a bit more work then Click respawn ;)

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Re: Dying in SP should be like in MP

Post by FishSandwich »

Takezu wrote:Loading a save isn'T as convinient then hittin a button that sets you automaticlly inside your base.
Is a bit more work then Click respawn ;)
.. You're kidding right? Loading a save is not a huge inconvenience. It's literally 4 mouseclicks.

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Takezu
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Re: Dying in SP should be like in MP

Post by Takezu »

Plus Loading time, which can be vary depending on pc and map.
Mine isn't exactly instant. and defenatly a bit more then a respawn would take.

So on that case, i try to avoid dying in the first place, when i would respawn
i would be definitly more careless and i really don't think thats better.

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Re: Dying in SP should be like in MP

Post by FishSandwich »

Respawn takes roughly 10 seconds in MP. Does loading a save really take more than 10 seconds for you?

If it were placed as an option, how does it affect you really? If people don't want to use it, then they don't have to use it. There's no need to deprave others that want to use it.

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Re: Dying in SP should be like in MP

Post by Takezu »

Give someone the option to cheat and you'd suprised how many say they won't but in the end do for convenience sake.
But that normal behavior, if theres a shortcut its most likely taken.

Yes it takes a bit more, maybe it'S that my maps are RSO and not what i 'd call small.
And well it's getting worse with every hour of playing.
But that perfectly normal

As bobingabout statet i think the respawn was only a necessity for MP.
And imho should be just like that.

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Re: Dying in SP should be like in MP

Post by FishSandwich »

So your argument is this: "People who want it can't have it because people who don't want it might not be able to control themselves" ?

That's a pretty poor argument tbh.

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Re: Dying in SP should be like in MP

Post by Klonan »

I think when you die in SP you should have the option of respawning, theres no rational argument i can find to deprive the player of this choice.

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Re: Dying in SP should be like in MP

Post by ssilk »

There are some ideas and mods about respawning.

https://forums.factorio.com/forum/vie ... f=6&t=3397 instead of dying, restart in clone center / cloning /respawn
https://forums.factorio.com/forum/vie ... awn#p24550 A cup of multiplayer
(https://forums.factorio.com/forum/vie ... it=respawn Death chest )
https://forums.factorio.com/forum/sea ... wn*&fid=14 (but in most cases the respawn of biters)
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vampiricdust
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Re: Dying in SP should be like in MP

Post by vampiricdust »

Respawning should be an option. At map creation you choose whether you're a human or droid. Droids can be rebuilt and deployed while humans only live once. Options are always a good idea. It would really up my enjoyment of the game if it was allowed. I don't know about campaign though, the life & death aspect means more. Otherwise, it's on my wish list.

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Re: Dying in SP should be like in MP

Post by Takezu »

Vampiricdust, that would be an option that i would agree with.
Setting the option to respawn at mapgen is brilliant.
And the Droid/human setting would fit as well i think.

Edit: At the Dorid thing, thinking about there could be something like a construction structure
at the starting point where you would be reconstructed in case of destruction ... just a random thought sprung to mind..

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