Dying in SP should be like in MP
Moderator: ickputzdirwech
Dying in SP should be like in MP
I know I can probably achieve the same effect by just starting an MP game without actually adding any other players. But why not include the MP death functionality in the SP game mode too, at least as a game setup option? So that if you die, the game isn't over, forcing you to load from a normal save or auto-save, if you even have one, but instead you're reincarnated at the respawn spot, but you lose everything you're carrying.
-
- Smart Inserter
- Posts: 1847
- Joined: Sun Feb 23, 2014 3:37 pm
- Contact:
Re: Dying in SP should be like in MP
An option for this at least would be nice.
Re: Dying in SP should be like in MP
Well if you die in real life you wont respawn or reload the world either.
Just kidding it would be a nice option just to respawn
Just kidding it would be a nice option just to respawn
Re: Dying in SP should be like in MP
Wait, so life is actually Single Player?Smarty wrote:Well if you die in real life you wont respawn or reload the world either.
I knew you guys were all just AI-controlled automatons!
Re: Dying in SP should be like in MP
sillyfly wrote:Wait, so life is actually Single Player?Smarty wrote:Well if you die in real life you wont respawn or reload the world either.
I knew you guys were all just AI-controlled automatons!
- bobingabout
- Smart Inserter
- Posts: 7352
- Joined: Fri May 09, 2014 1:01 pm
- Contact:
Re: Dying in SP should be like in MP
the respawning in MP was added because the permadeath of SP wasn't viable with multiple players, you can't just reload because one person died. I personally like the way it is... at long as my autosave is set to a short enough period where I don't have to re-do heaps of things because of a silly mistake.
Re: Dying in SP should be like in MP
By accepting death and losing some items I think players would get a better overall experience.bobingabout wrote:the respawning in MP was added because the permadeath of SP wasn't viable with multiple players, you can't just reload because one person died. I personally like the way it is... at long as my autosave is set to a short enough period where I don't have to re-do heaps of things because of a silly mistake.
-
- Smart Inserter
- Posts: 1847
- Joined: Sun Feb 23, 2014 3:37 pm
- Contact:
Re: Dying in SP should be like in MP
This. Plus there is still the ability to revert to an autosave.SHiRKiT wrote:By accepting death and losing some items I think players would get a better overall experience.bobingabout wrote:the respawning in MP was added because the permadeath of SP wasn't viable with multiple players, you can't just reload because one person died. I personally like the way it is... at long as my autosave is set to a short enough period where I don't have to re-do heaps of things because of a silly mistake.
Re: Dying in SP should be like in MP
I don't know if that would be a better expirience. Would only mean that i can get away mit beeing more careless, if i don't keep items on me i don'T need.
Who cares if a train hits me, i respawn. Oh biter nest was to big, a whatever i respawn. The System as it stands now makes at least me think two times
befor i cross my Mainrail. For me it would be at worst round about 10min lost progress. And it's good as it stands.
Who cares if a train hits me, i respawn. Oh biter nest was to big, a whatever i respawn. The System as it stands now makes at least me think two times
befor i cross my Mainrail. For me it would be at worst round about 10min lost progress. And it's good as it stands.
-
- Smart Inserter
- Posts: 1847
- Joined: Sun Feb 23, 2014 3:37 pm
- Contact:
Re: Dying in SP should be like in MP
How is that different to the current system though?Takezu wrote:I don't know if that would be a better expirience. Would only mean that i can get away mit beeing more careless, if i don't keep items on me i don'T need.
Who cares if a train hits me, i respawn. Oh biter nest was to big, a whatever i respawn. The System as it stands now makes at least me think two times
befor i cross my Mainrail. For me it would be at worst round about 10min lost progress. And it's good as it stands.
"Who cares if a train hits me, I autosave every minute."
"Oh biter nest was too big, a whatever I saved before going in."
Re: Dying in SP should be like in MP
Loading a save isn'T as convinient then hittin a button that sets you automaticlly inside your base.
Is a bit more work then Click respawn
Is a bit more work then Click respawn
-
- Smart Inserter
- Posts: 1847
- Joined: Sun Feb 23, 2014 3:37 pm
- Contact:
Re: Dying in SP should be like in MP
.. You're kidding right? Loading a save is not a huge inconvenience. It's literally 4 mouseclicks.Takezu wrote:Loading a save isn'T as convinient then hittin a button that sets you automaticlly inside your base.
Is a bit more work then Click respawn
Re: Dying in SP should be like in MP
Plus Loading time, which can be vary depending on pc and map.
Mine isn't exactly instant. and defenatly a bit more then a respawn would take.
So on that case, i try to avoid dying in the first place, when i would respawn
i would be definitly more careless and i really don't think thats better.
Mine isn't exactly instant. and defenatly a bit more then a respawn would take.
So on that case, i try to avoid dying in the first place, when i would respawn
i would be definitly more careless and i really don't think thats better.
-
- Smart Inserter
- Posts: 1847
- Joined: Sun Feb 23, 2014 3:37 pm
- Contact:
Re: Dying in SP should be like in MP
Respawn takes roughly 10 seconds in MP. Does loading a save really take more than 10 seconds for you?
If it were placed as an option, how does it affect you really? If people don't want to use it, then they don't have to use it. There's no need to deprave others that want to use it.
If it were placed as an option, how does it affect you really? If people don't want to use it, then they don't have to use it. There's no need to deprave others that want to use it.
Re: Dying in SP should be like in MP
Give someone the option to cheat and you'd suprised how many say they won't but in the end do for convenience sake.
But that normal behavior, if theres a shortcut its most likely taken.
Yes it takes a bit more, maybe it'S that my maps are RSO and not what i 'd call small.
And well it's getting worse with every hour of playing.
But that perfectly normal
As bobingabout statet i think the respawn was only a necessity for MP.
And imho should be just like that.
But that normal behavior, if theres a shortcut its most likely taken.
Yes it takes a bit more, maybe it'S that my maps are RSO and not what i 'd call small.
And well it's getting worse with every hour of playing.
But that perfectly normal
As bobingabout statet i think the respawn was only a necessity for MP.
And imho should be just like that.
-
- Smart Inserter
- Posts: 1847
- Joined: Sun Feb 23, 2014 3:37 pm
- Contact:
Re: Dying in SP should be like in MP
So your argument is this: "People who want it can't have it because people who don't want it might not be able to control themselves" ?
That's a pretty poor argument tbh.
That's a pretty poor argument tbh.
Re: Dying in SP should be like in MP
I think when you die in SP you should have the option of respawning, theres no rational argument i can find to deprive the player of this choice.
Re: Dying in SP should be like in MP
There are some ideas and mods about respawning.
https://forums.factorio.com/forum/vie ... f=6&t=3397 instead of dying, restart in clone center / cloning /respawn
https://forums.factorio.com/forum/vie ... awn#p24550 A cup of multiplayer
(https://forums.factorio.com/forum/vie ... it=respawn Death chest )
https://forums.factorio.com/forum/sea ... wn*&fid=14 (but in most cases the respawn of biters)
https://forums.factorio.com/forum/vie ... f=6&t=3397 instead of dying, restart in clone center / cloning /respawn
https://forums.factorio.com/forum/vie ... awn#p24550 A cup of multiplayer
(https://forums.factorio.com/forum/vie ... it=respawn Death chest )
https://forums.factorio.com/forum/sea ... wn*&fid=14 (but in most cases the respawn of biters)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
- vampiricdust
- Filter Inserter
- Posts: 317
- Joined: Wed Jan 14, 2015 1:31 am
- Contact:
Re: Dying in SP should be like in MP
Respawning should be an option. At map creation you choose whether you're a human or droid. Droids can be rebuilt and deployed while humans only live once. Options are always a good idea. It would really up my enjoyment of the game if it was allowed. I don't know about campaign though, the life & death aspect means more. Otherwise, it's on my wish list.
Re: Dying in SP should be like in MP
Vampiricdust, that would be an option that i would agree with.
Setting the option to respawn at mapgen is brilliant.
And the Droid/human setting would fit as well i think.
Edit: At the Dorid thing, thinking about there could be something like a construction structure
at the starting point where you would be reconstructed in case of destruction ... just a random thought sprung to mind..
Setting the option to respawn at mapgen is brilliant.
And the Droid/human setting would fit as well i think.
Edit: At the Dorid thing, thinking about there could be something like a construction structure
at the starting point where you would be reconstructed in case of destruction ... just a random thought sprung to mind..