[2.0.47]Changing mods leaves a zombie Desktop

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
altaykilic
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[2.0.47]Changing mods leaves a zombie Desktop

Post by altaykilic »

Very small issue but <title>

Steps to reproduce:
1. Go fullscreen
2. Sync mods with a save OR manually enable/disable a mod from the Mods menu

When you make the game fullscreen, MacOS puts the game in a new Desktop. Making a change in the mod list while in this state closes the window and creates a new non-fullscreen Factorio window, but somehow does not close the previous Desktop. When opened, this "zombie" Desktop does not respond to any input and MacOS automatically switches to a different Desktop a few seconds after opening. Hopping between saves with different mods can quickly produce a lot of Factorio Desktops.

Fortunately it is possible to make these windows non-fullscreen from the Mission Control view of MacOS, closing the zombie Desktop.

Exiting the game similarly closes the active window but does not leave a zombie Desktop, I would expect changing mods would work the same way.
here's me working on a power plant
here's me working on a power plant
Screenshot 2025-05-06 at 01.39.23.png (7.09 MiB) Viewed 110 times
zombie stuck in mod sync menu
zombie stuck in mod sync menu
Screenshot 2025-05-06 at 01.39.21.png (10.24 MiB) Viewed 110 times
zombie stuck in mod sync menu
zombie stuck in mod sync menu
Screenshot 2025-05-06 at 01.39.20.png (7.28 MiB) Viewed 110 times
Last edited by altaykilic on Tue May 06, 2025 1:17 pm, edited 1 time in total.
Loewchen
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Re: Changing mods leaves a zombie Desktop

Post by Loewchen »

Post the log of a session with the issue and add the version to the title please, see 3638.
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