Bug in decider combinator condition highlighting (and possibly output)

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localengineer
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Bug in decider combinator condition highlighting (and possibly output)

Post by localengineer »

While playing around with some combinators I noticed that one of the conditions is highlighted green when it is false and not highlighted when it should be true.
In the below image, A = 0 but the condition is not highlighted.
Image

In this image, A = 1 but the condition is highlighted.
Image

This bug only appears to happen under very specific circumstances.
  1. The output of the combinator must be connected to something.
  2. The output must be set to "Input count".
  3. The condition must be checking if A = 0.
Even then I can not always reproduce it.

Here is a blueprint that seems to always cause the bug. The decider combinator on the right is the problem one.


I am running Vanilla SA on the most recent steam update of the game.
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boskid
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Re: Bug in decider combinator condition highlighting (and possibly output)

Post by boskid »

Duplicate 118223
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