Hi!
Wouldn't it be sweet to be able to have "current target item in crafting" or "recipie item #2" for example, as parameters in conditions?
- I do lots of on-the-fly edits in some crafting setups, and I would love to be able to not have to change the condition all the time.
(I noticed recently though, that you can press Q on the recipie target (above the ingredient list) in assembly machines, nice!)
or in general, more "smart/dynamic parameters" in the game. Like current target for turrets. Or small biters inside this radar turrets scanrange etc
Maybe as a late game unlock perhaps? Circuits and Logistics need more love in this game <3
Logistic Connection: Parameter for currently crafted item? And more "dynamic" variables in general?
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Logistic Connection: Parameter for currently crafted item? And more "dynamic" variables in general?
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Re: Logistic Connection: Parameter for currently crafted item? And more "dynamic" variables in general?
Also! I would LOVE to be able to output "Read Item", and just output the current crafting target with quantity 1. Separatly from "Read contents"
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Re: Logistic Connection: Parameter for currently crafted item? And more "dynamic" variables in general?
Another thing: separate on/off button toggle instead of relying on enable circuit/enable logistics
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Re: Logistic Connection: Parameter for currently crafted item? And more "dynamic" variables in general?
I would like to note that there is a difference between reading "current recipe" and "currently crafted item(s)".
"Crafted item" of Solid fuel can be present with "current recipe" of Solid fuel from heavy oil / light oil / etc..
Also, there is a question of how should random products be represented - are Uranium processing's products 1 U-235 + 1 U-238, even though U-235 has only 0.7% chance?
"Crafted item" of Solid fuel can be present with "current recipe" of Solid fuel from heavy oil / light oil / etc..
Also, there is a question of how should random products be represented - are Uranium processing's products 1 U-235 + 1 U-238, even though U-235 has only 0.7% chance?
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Re: Logistic Connection: Parameter for currently crafted item? And more "dynamic" variables in general?
The currently picked recipe should always be outputted from assemblers, just like now.Muche wrote: Tue Jan 28, 2025 7:58 pm I would like to note that there is a difference between reading "current recipe" and "currently crafted item(s)".
"Crafted item" of Solid fuel can be present with "current recipe" of Solid fuel from heavy oil / light oil / etc..
Also, there is a question of how should random products be represented - are Uranium processing's products 1 U-235 + 1 U-238, even though U-235 has only 0.7% chance?
In the case of a general "recipe signal", then maybe it should pick the recipe by "index", in the order they appear in factoriopedia perhaps
In the case where there are multiple possible items, then it should pick the "main" target, like the green uranium
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Re: Logistic Connection: Parameter for currently crafted item? And more "dynamic" variables in general?
..also some kind of logic assembly language would be cool for advanced combinator creations 
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Re: Logistic Connection: Parameter for currently crafted item? And more "dynamic" variables in general?
Oh. I misunderstood. I thought you wanted to read current recipe and/or currently produced items onto circuit network.
When Parameter "Output of" variable is implemented, it would be possible to set logistic connection's enable condition to recipe product #N via blueprint parameters.
It just will be static after BP placement, not semi-dynamic. For fully dynamic behaviour there is circuit network.
When Parameter "Output of" variable is implemented, it would be possible to set logistic connection's enable condition to recipe product #N via blueprint parameters.
It just will be static after BP placement, not semi-dynamic. For fully dynamic behaviour there is circuit network.
