Logistic Connection: Parameter for currently crafted item? And more "dynamic" variables in general?

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

User avatar
Fabriken AGI
Inserter
Inserter
Posts: 32
Joined: Tue Nov 12, 2024 8:39 pm
Contact:

Logistic Connection: Parameter for currently crafted item? And more "dynamic" variables in general?

Post by Fabriken AGI »

Hi!

Wouldn't it be sweet to be able to have "current target item in crafting" or "recipie item #2" for example, as parameters in conditions?
- I do lots of on-the-fly edits in some crafting setups, and I would love to be able to not have to change the condition all the time.

(I noticed recently though, that you can press Q on the recipie target (above the ingredient list) in assembly machines, nice!)

or in general, more "smart/dynamic parameters" in the game. Like current target for turrets. Or small biters inside this radar turrets scanrange etc

Maybe as a late game unlock perhaps? Circuits and Logistics need more love in this game <3
factorio_log_item.png
factorio_log_item.png (148.31 KiB) Viewed 634 times
Omnipotent Intergalactic Entity :: Fabriken AGI <> consume :: adapt :: evolve :: expand
πŸ­πŸš€βœ¨πŸŽ΅ } Factorio inspired music videos :: 🎡 Endless Hunger Machine πŸ€– :: 🎡 Colors in Zero-G 🦊 :: 🎡 Fuel the Stars ✨
--
TikTok: @fabriken.agi
User avatar
Fabriken AGI
Inserter
Inserter
Posts: 32
Joined: Tue Nov 12, 2024 8:39 pm
Contact:

Re: Logistic Connection: Parameter for currently crafted item? And more "dynamic" variables in general?

Post by Fabriken AGI »

Also! I would LOVE to be able to output "Read Item", and just output the current crafting target with quantity 1. Separatly from "Read contents"
Omnipotent Intergalactic Entity :: Fabriken AGI <> consume :: adapt :: evolve :: expand
πŸ­πŸš€βœ¨πŸŽ΅ } Factorio inspired music videos :: 🎡 Endless Hunger Machine πŸ€– :: 🎡 Colors in Zero-G 🦊 :: 🎡 Fuel the Stars ✨
--
TikTok: @fabriken.agi
User avatar
Fabriken AGI
Inserter
Inserter
Posts: 32
Joined: Tue Nov 12, 2024 8:39 pm
Contact:

Re: Logistic Connection: Parameter for currently crafted item? And more "dynamic" variables in general?

Post by Fabriken AGI »

Another thing: separate on/off button toggle instead of relying on enable circuit/enable logistics
Omnipotent Intergalactic Entity :: Fabriken AGI <> consume :: adapt :: evolve :: expand
πŸ­πŸš€βœ¨πŸŽ΅ } Factorio inspired music videos :: 🎡 Endless Hunger Machine πŸ€– :: 🎡 Colors in Zero-G 🦊 :: 🎡 Fuel the Stars ✨
--
TikTok: @fabriken.agi
Muche
Smart Inserter
Smart Inserter
Posts: 1006
Joined: Fri Jun 02, 2017 6:20 pm
Contact:

Re: Logistic Connection: Parameter for currently crafted item? And more "dynamic" variables in general?

Post by Muche »

I would like to note that there is a difference between reading "current recipe" and "currently crafted item(s)".
"Crafted item" of Solid fuel can be present with "current recipe" of Solid fuel from heavy oil / light oil / etc..

Also, there is a question of how should random products be represented - are Uranium processing's products 1 U-235 + 1 U-238, even though U-235 has only 0.7% chance?
User avatar
Fabriken AGI
Inserter
Inserter
Posts: 32
Joined: Tue Nov 12, 2024 8:39 pm
Contact:

Re: Logistic Connection: Parameter for currently crafted item? And more "dynamic" variables in general?

Post by Fabriken AGI »

Muche wrote: Tue Jan 28, 2025 7:58 pm I would like to note that there is a difference between reading "current recipe" and "currently crafted item(s)".
"Crafted item" of Solid fuel can be present with "current recipe" of Solid fuel from heavy oil / light oil / etc..

Also, there is a question of how should random products be represented - are Uranium processing's products 1 U-235 + 1 U-238, even though U-235 has only 0.7% chance?
The currently picked recipe should always be outputted from assemblers, just like now.
In the case of a general "recipe signal", then maybe it should pick the recipe by "index", in the order they appear in factoriopedia perhaps

In the case where there are multiple possible items, then it should pick the "main" target, like the green uranium
Omnipotent Intergalactic Entity :: Fabriken AGI <> consume :: adapt :: evolve :: expand
πŸ­πŸš€βœ¨πŸŽ΅ } Factorio inspired music videos :: 🎡 Endless Hunger Machine πŸ€– :: 🎡 Colors in Zero-G 🦊 :: 🎡 Fuel the Stars ✨
--
TikTok: @fabriken.agi
User avatar
Fabriken AGI
Inserter
Inserter
Posts: 32
Joined: Tue Nov 12, 2024 8:39 pm
Contact:

Re: Logistic Connection: Parameter for currently crafted item? And more "dynamic" variables in general?

Post by Fabriken AGI »

..also some kind of logic assembly language would be cool for advanced combinator creations :geek:
Omnipotent Intergalactic Entity :: Fabriken AGI <> consume :: adapt :: evolve :: expand
πŸ­πŸš€βœ¨πŸŽ΅ } Factorio inspired music videos :: 🎡 Endless Hunger Machine πŸ€– :: 🎡 Colors in Zero-G 🦊 :: 🎡 Fuel the Stars ✨
--
TikTok: @fabriken.agi
Muche
Smart Inserter
Smart Inserter
Posts: 1006
Joined: Fri Jun 02, 2017 6:20 pm
Contact:

Re: Logistic Connection: Parameter for currently crafted item? And more "dynamic" variables in general?

Post by Muche »

Oh. I misunderstood. I thought you wanted to read current recipe and/or currently produced items onto circuit network.

When Parameter "Output of" variable is implemented, it would be possible to set logistic connection's enable condition to recipe product #N via blueprint parameters.
It just will be static after BP placement, not semi-dynamic. For fully dynamic behaviour there is circuit network.
Post Reply

Return to β€œIdeas and Suggestions”