game version [2.0.32]
saved game not loading.
crush occurs at the stage running entity setup.
mods i use
AutoDeconstruct
BottleneckLite
flib
Fill4Me
helmod
Milestones
mining-patch-planner
RateCalculator
disabling mods doesn't help
link to save file
https://drive.google.com/file/d/1Xiuiu4 ... sp=sharing
autosaves are also broken.
[raiguard][2.0.32] Crash loading save "FluidBuffer.cpp:136: volume >= ZERO_FLUID was not true"
[raiguard][2.0.32] Crash loading save "FluidBuffer.cpp:136: volume >= ZERO_FLUID was not true"
- Attachments
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- factorio-current.log
- (11.78 KiB) Downloaded 17 times
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- factorio-dump-current.dmp
- (1.05 MiB) Downloaded 12 times
Re: [raiguard][2.0.32] Crash loading save "FluidBuffer.cpp:136: volume >= ZERO_FLUID was not true"
Hi, I'm sorry for missing this for so long, it flew under my radar.
There is something really bizarre going on here - if I load your save file, exactly 0.00000005960464477539 is removed from the volume of one of your pipelines on aquilo, causing an ever-so-slight discrepancy between the expected and actual volumes of that segment, which blows up during migrations. The value saved to the file is correct - this subtraction happens during loading.
I have not yet figured out why this is happening, but I was able to edit your save file to add 0.00000005960464477539 extra to that segment's volume, which makes your file loadable again. Strangely, if I then save this file and load it again, it continues to work fine.
This ticket will remain open until I figure out the root cause.
There is something really bizarre going on here - if I load your save file, exactly 0.00000005960464477539 is removed from the volume of one of your pipelines on aquilo, causing an ever-so-slight discrepancy between the expected and actual volumes of that segment, which blows up during migrations. The value saved to the file is correct - this subtraction happens during loading.
I have not yet figured out why this is happening, but I was able to edit your save file to add 0.00000005960464477539 extra to that segment's volume, which makes your file loadable again. Strangely, if I then save this file and load it again, it continues to work fine.
This ticket will remain open until I figure out the root cause.
- Attachments
-
- 1.zip
- (52.08 MiB) Downloaded 12 times
Don't forget, you're here forever.
Re: [raiguard][2.0.32] Crash loading save "FluidBuffer.cpp:136: volume >= ZERO_FLUID was not true"
Here is a properly fixed save that fixes the volume of the turbine instead of adding extra volume to the segment.
Sorry it took so long, thank you for your patience!
- Attachments
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- 1-properfix.zip
- (52.08 MiB) Downloaded 11 times
Don't forget, you're here forever.