[Space Age] Orbit Line Movement

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BraveCaperCat
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[Space Age] Orbit Line Movement

Post by BraveCaperCat »

Hi! Currently, you cannot define orbit lines around other objects without messing with starmap imagery and even then, you get orbit lines which can't be expanded easily. What I'd like to request is the ability to draw orbit lines around a specific object instead of the center of the star map. Currently, this works quite well for space age, as all objects in the space age solar system orbit (in universe, not in the code) the sun (which is at the center of the star map) or have no orbit lines (such as the shattered planet). This may have been overlooked due to an assumption by the devs that all space-location and planet prototypes would reference objects of the types introduced in space age (as prototypes) and not:
  • The sun.
  • Other stars.
  • Moons.
  • Asteroids.
  • Asteroid belts.
  • Black Holes.
  • And others that I couldn't think of in a short timespan.
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Re: [Space Age] Orbit Line Movement

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Re: [Space Age] Orbit Line Movement

Post by BraveCaperCat »

curiosity wrote: Fri Jan 03, 2025 10:50 pm Duplicate of viewtopic.php?f=28&t=121788
This request is a subset of that request and implementing this request would not also mean implementing the other request. Sorry!

Plus, this request also addresses the issue that the devs chose not to implement this request in the game.
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Re: [Space Age] Orbit Line Movement

Post by curiosity »

BraveCaperCat wrote: Sun Jan 05, 2025 7:42 pm This request is a subset of that request and implementing this request would not also mean implementing the other request. Sorry!
Then you'll have to elaborate, because I don't see a difference between "allow setting center of orbit to another space location" and "allow setting center of orbit to another space location". Or do you imply that you want distance and orientation to still be in relation to origin (and thus make usage annoying)?
BraveCaperCat wrote: Sun Jan 05, 2025 7:42 pm Plus, this request also addresses the issue that the devs chose not to implement this request in the game.
What issue? Every request exists because it's not in the game.
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Re: [Space Age] Orbit Line Movement

Post by BraveCaperCat »

curiosity wrote: Mon Jan 06, 2025 3:59 pm
BraveCaperCat wrote: Sun Jan 05, 2025 7:42 pm This request is a subset of that request and implementing this request would not also mean implementing the other request. Sorry!
Or do you imply that you want distance and orientation to still be in relation to origin (and thus make usage annoying)?
No, I don't. What I do imply is that distance and orientation do have to be relative to the parent_object in the other request, but not for this one. If you ignore that specific factor, then your statement (that this is a duplicate) is correct. What I do not understand is how the search feature didn't find the other request.
curiosity wrote: Mon Jan 06, 2025 3:59 pm
BraveCaperCat wrote: Sun Jan 05, 2025 7:42 pm Plus, this request also addresses the issue that the devs chose not to implement this request in the game.
What issue? Every request exists because it's not in the game.
I guess you're right.
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Re: [Space Age] Orbit Line Movement

Post by curiosity »

BraveCaperCat wrote: Mon Jan 06, 2025 8:26 pm What I do imply is that distance and orientation do have to be relative to the parent_object in the other request, but not for this one.
Same thing. Relative to anything but parent will make it annoying to use.
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