How can I solve this problem,pls.
C:\Users\steamcmd\factorio\bin\x64>factorio.exe --start-server C:\Users\Administrator\AppData\Roaming\Factorio\saves\Go.zip
0.001 2024-12-29 14:19:30; Factorio 2.0.28 (build 81088, win64, steam, space-age)
0.001 Operating system: Windows 10 (build 20348)
0.001 Program arguments: "factorio.exe" "--start-server" "C:\Users\Administrator\AppData\Roaming\Factorio\saves\Go.zip"
0.003 Config path: C:/Users/Administrator/AppData/Roaming/Factorio/config/config.ini
0.016 Read data path: C:/Users/steamcmd/factorio/data
0.016 Write data path: C:/Users/Administrator/AppData/Roaming/Factorio [47667/71577MB]
0.016 Binaries path: C:/Users/steamcmd/factorio/bin
0.034 System info: [CPU: Intel(R) Xeon(R) Platinum 8255C CPU @ 2.50GHz, 2 cores, RAM: 2506/4095 MB, page: 2255/4799 MB, virtual: 4257/134217727 MB, extended virtual: 0 MB]
0.094 Memory info:
0.095 [0]: Smdbmds <unknown> 4096 MB 0 MHz 0 v
0.097 Running in headless mode
0.097 Audio is disabled
0.098 Info ModManager.cpp:438: FeatureFlag expansion-shaders = true
0.098 Info ModManager.cpp:438: FeatureFlag freezing = true
0.099 Info ModManager.cpp:438: FeatureFlag quality = true
0.099 Info ModManager.cpp:438: FeatureFlag rail-bridges = true
0.099 Info ModManager.cpp:438: FeatureFlag segmented-units = true
0.099 Info ModManager.cpp:438: FeatureFlag space-travel = true
0.099 Info ModManager.cpp:438: FeatureFlag spoiling = true
0.104 Loading mod core 0.0.0 (data.lua)
0.125 Loading mod base 2.0.28 (data.lua)
0.378 Loading mod elevated-rails 2.0.28 (data.lua)
0.437 Loading mod quality 2.0.28 (data.lua)
0.468 Loading mod space-age 2.0.28 (data.lua)
1.014 Loading mod base 2.0.28 (data-updates.lua)
1.056 Loading mod quality 2.0.28 (data-updates.lua)
1.107 Loading mod space-age 2.0.28 (data-updates.lua)
1.283 Checksum for core: 283742623
1.283 Checksum of base: 1505520187
1.284 Checksum of elevated-rails: 3624276517
1.284 Checksum of quality: 1945933776
1.285 Checksum of space-age: 507955763
1.931 Prototype list checksum: 3777526167
2.023 Info PlayerData.cpp:68: Local player-data.json unavailable
2.023 Info PlayerData.cpp:73: Cloud player-data.json unavailable
2.027 Factorio initialised
2.028 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
2.028 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
2.029 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
2.030 Loading map C:\Users\Administrator\AppData\Roaming\Factorio\saves\Go.zip: 6148201 bytes.
2.104 Loading level.dat: 10863917 bytes.
2.211 Info Scenario.cpp:178: Map version 2.0.28-1
2.261 Info PrototypeMigrationList.cpp:197: Activating migration space-age/aquilo-tilesets.json
2.300 Info PrototypeMigrationList.cpp:197: Activating migration space-age/biolab.json
2.358 Info PrototypeMigrationList.cpp:197: Activating migration space-age/internal.json
2.379 Info PrototypeMigrationList.cpp:197: Activating migration space-age/jelly-yum-rename.json
2.384 Info PrototypeMigrationList.cpp:197: Activating migration space-age/shattered-planet.json
2.387 Info PrototypeMigrationList.cpp:197: Activating migration space-age/tungsten-belt-rename.json
3.083 Loading script.dat: 1195 bytes.
3.090 Checksum for script __level__/control.lua: 2824674896
3.111 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({0.0.0.0:34197}))
3.113 Hosting game at IP ADDR:({0.0.0.0:34197})
3.114 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-serv ... _version=6
63.130 Error HttpSharedState.cpp:175: CURL failed: code:28, 1c; Operation timed out after 60014 milliseconds with 0 out of 0 bytes received
63.130 Info HttpSharedState.cpp:184: Downloading https://auth.factorio.com/generate-serv ... _version=6
63.132 Info HttpSharedState.cpp:185: Status code: 0
63.132 Info AuthServerConnector.cpp:34: Failed to reach auth server: code(520) message(Operation timed out after 60014 milliseconds with 0 out of 0 bytes received)
63.133 Error ServerMultiplayerManager.cpp:84: MultiplayerManager failed: Failed to reach auth server. Code: 520. Error: Unknown error.
63.133 Info ServerMultiplayerManager.cpp:808: updateTick(908940) changing state from(CreatingGame) to(InitializationFailed)
63.133 Info CommandLineMultiplayer.cpp:211: Exit point.
63.134 Info GlobalContext.cpp:760: Deleting active scenario.
63.205 Info ServerMultiplayerManager.cpp:119: Disconnecting multiplayer connection.
63.205 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(InitializationFailed) to(DisconnectingScheduled)
63.236 Info ServerMultiplayerManager.cpp:146: Quitting multiplayer connection.
63.237 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(DisconnectingScheduled) to(Closed)
63.237 Info ServerMultiplayerManager.cpp:166: Deleting active scenario (global = true).
63.451 Info UDPSocket.cpp:233: Closing socket
63.453 Info UDPSocket.cpp:263: Socket closed
63.460 Goodbye
Failed to reach auth server when start server
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- Manual Inserter
- Posts: 1
- Joined: Sun Dec 29, 2024 6:23 am
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Re: Failed to reach auth server when start server
I have seen DNS request failures cause this or something similar on my server. Simply restarting solves the issue when I have it happen.