Failed to reach auth server when start server

Anything that prevents you from playing the game properly. Do you have issues playing for the game, downloading it or successfully running it on your computer? Let us know here.
JetChan9528
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun Dec 29, 2024 6:23 am
Contact:

Failed to reach auth server when start server

Post by JetChan9528 »

How can I solve this problem,pls.

C:\Users\steamcmd\factorio\bin\x64>factorio.exe --start-server C:\Users\Administrator\AppData\Roaming\Factorio\saves\Go.zip
0.001 2024-12-29 14:19:30; Factorio 2.0.28 (build 81088, win64, steam, space-age)
0.001 Operating system: Windows 10 (build 20348)
0.001 Program arguments: "factorio.exe" "--start-server" "C:\Users\Administrator\AppData\Roaming\Factorio\saves\Go.zip"
0.003 Config path: C:/Users/Administrator/AppData/Roaming/Factorio/config/config.ini
0.016 Read data path: C:/Users/steamcmd/factorio/data
0.016 Write data path: C:/Users/Administrator/AppData/Roaming/Factorio [47667/71577MB]
0.016 Binaries path: C:/Users/steamcmd/factorio/bin
0.034 System info: [CPU: Intel(R) Xeon(R) Platinum 8255C CPU @ 2.50GHz, 2 cores, RAM: 2506/4095 MB, page: 2255/4799 MB, virtual: 4257/134217727 MB, extended virtual: 0 MB]
0.094 Memory info:
0.095 [0]: Smdbmds <unknown> 4096 MB 0 MHz 0 v
0.097 Running in headless mode
0.097 Audio is disabled
0.098 Info ModManager.cpp:438: FeatureFlag expansion-shaders = true
0.098 Info ModManager.cpp:438: FeatureFlag freezing = true
0.099 Info ModManager.cpp:438: FeatureFlag quality = true
0.099 Info ModManager.cpp:438: FeatureFlag rail-bridges = true
0.099 Info ModManager.cpp:438: FeatureFlag segmented-units = true
0.099 Info ModManager.cpp:438: FeatureFlag space-travel = true
0.099 Info ModManager.cpp:438: FeatureFlag spoiling = true
0.104 Loading mod core 0.0.0 (data.lua)
0.125 Loading mod base 2.0.28 (data.lua)
0.378 Loading mod elevated-rails 2.0.28 (data.lua)
0.437 Loading mod quality 2.0.28 (data.lua)
0.468 Loading mod space-age 2.0.28 (data.lua)
1.014 Loading mod base 2.0.28 (data-updates.lua)
1.056 Loading mod quality 2.0.28 (data-updates.lua)
1.107 Loading mod space-age 2.0.28 (data-updates.lua)
1.283 Checksum for core: 283742623
1.283 Checksum of base: 1505520187
1.284 Checksum of elevated-rails: 3624276517
1.284 Checksum of quality: 1945933776
1.285 Checksum of space-age: 507955763
1.931 Prototype list checksum: 3777526167
2.023 Info PlayerData.cpp:68: Local player-data.json unavailable
2.023 Info PlayerData.cpp:73: Cloud player-data.json unavailable
2.027 Factorio initialised
2.028 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
2.028 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
2.029 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
2.030 Loading map C:\Users\Administrator\AppData\Roaming\Factorio\saves\Go.zip: 6148201 bytes.
2.104 Loading level.dat: 10863917 bytes.
2.211 Info Scenario.cpp:178: Map version 2.0.28-1
2.261 Info PrototypeMigrationList.cpp:197: Activating migration space-age/aquilo-tilesets.json
2.300 Info PrototypeMigrationList.cpp:197: Activating migration space-age/biolab.json
2.358 Info PrototypeMigrationList.cpp:197: Activating migration space-age/internal.json
2.379 Info PrototypeMigrationList.cpp:197: Activating migration space-age/jelly-yum-rename.json
2.384 Info PrototypeMigrationList.cpp:197: Activating migration space-age/shattered-planet.json
2.387 Info PrototypeMigrationList.cpp:197: Activating migration space-age/tungsten-belt-rename.json
3.083 Loading script.dat: 1195 bytes.
3.090 Checksum for script __level__/control.lua: 2824674896
3.111 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({0.0.0.0:34197}))
3.113 Hosting game at IP ADDR:({0.0.0.0:34197})
3.114 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-serv ... _version=6
63.130 Error HttpSharedState.cpp:175: CURL failed: code:28, 1c; Operation timed out after 60014 milliseconds with 0 out of 0 bytes received
63.130 Info HttpSharedState.cpp:184: Downloading https://auth.factorio.com/generate-serv ... _version=6
63.132 Info HttpSharedState.cpp:185: Status code: 0
63.132 Info AuthServerConnector.cpp:34: Failed to reach auth server: code(520) message(Operation timed out after 60014 milliseconds with 0 out of 0 bytes received)
63.133 Error ServerMultiplayerManager.cpp:84: MultiplayerManager failed: Failed to reach auth server. Code: 520. Error: Unknown error.
63.133 Info ServerMultiplayerManager.cpp:808: updateTick(908940) changing state from(CreatingGame) to(InitializationFailed)
63.133 Info CommandLineMultiplayer.cpp:211: Exit point.
63.134 Info GlobalContext.cpp:760: Deleting active scenario.
63.205 Info ServerMultiplayerManager.cpp:119: Disconnecting multiplayer connection.
63.205 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(InitializationFailed) to(DisconnectingScheduled)
63.236 Info ServerMultiplayerManager.cpp:146: Quitting multiplayer connection.
63.237 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(DisconnectingScheduled) to(Closed)
63.237 Info ServerMultiplayerManager.cpp:166: Deleting active scenario (global = true).
63.451 Info UDPSocket.cpp:233: Closing socket
63.453 Info UDPSocket.cpp:263: Socket closed
63.460 Goodbye
User avatar
Khazul
Fast Inserter
Fast Inserter
Posts: 198
Joined: Fri Sep 03, 2021 4:47 am
Contact:

Re: Failed to reach auth server when start server

Post by Khazul »

I have seen DNS request failures cause this or something similar on my server. Simply restarting solves the issue when I have it happen.
Post Reply

Return to “Technical Help”