The conditions are:
- It doesn't have any signals to output
- Its output is connected to something
When those are met and the player has the combinator's menu open while a condition turns from met to unmet or vice versa the change will only be displayed the next time that the condition is supposed to be flipped
For example if I have an input cycling between 0 and 3 with the condition "[input] = 1" the menu will show:
- "0 = 1" false
- "1 = 1" false
- "2 = 1" true
- "3 = 1" false
Closing and reopening the menu updates the condition correctly
[2.0.28] Decider combinator menu visual bug when no output
[2.0.28] Decider combinator menu visual bug when no output
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- Combinator Issue.zip
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- factorio-current.log
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Re: [2.0.28] Decider combinator menu visual bug when no output
Related to / possible duplicate of 118223 Decider combinator condition becomes green when the condition isn't met.