Hello, I suggest adding the field "energy_source" to the prototypes: "transport-belt" "underground-belt","splitter","loader"
This will help modders add new tasks to the game to provide logistics systems with electricity, without big performance problems, as there are now
Thanks!
Add the field "energy_source" to the prototypes: "transport-belt" "underground-belt","splitter","loader"
Re: Add the field "energy_source" to the prototypes: "transport-belt" "underground-belt","splitter","loader"
I completely agree with this idea!
Re: Add the field "energy_source" to the prototypes: "transport-belt" "underground-belt","splitter","loader"
This is never happening. To add energy source support means making a given entity updatable which isn’t happening for belts. Loaders already are updatable and it was added in 2.0.
If you want to get ahold of me I'm almost always on Discord.
Re: Add the field "energy_source" to the prototypes: "transport-belt" "underground-belt","splitter","loader"
It's sad. It would have allowed to add a bit more realism to the game.Rseding91 wrote: Mon Dec 23, 2024 11:08 am This is never happening. To add energy source support means making a given entity updatable which isn’t happening for belts. Loaders already are updatable and it was added in 2.0.
You wrote that the main reason for the refusal is that "transport-belt", "underground-belt" and "splitter" are not updatable entities.
Please tell me, is it possible to make a request to make the entities "transport-belt", "underground-belt" and "splitter" updatable and assign the "energy_source" parameter to their prototypes?
Thanks!