Add the field "energy_source" to the prototypes: "transport-belt" "underground-belt","splitter","loader"

Things that we aren't going to implement
Keysivi
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Add the field "energy_source" to the prototypes: "transport-belt" "underground-belt","splitter","loader"

Post by Keysivi »

Hello, I suggest adding the field "energy_source" to the prototypes: "transport-belt" "underground-belt","splitter","loader"

This will help modders add new tasks to the game to provide logistics systems with electricity, without big performance problems, as there are now

Thanks!
Morgott
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Re: Add the field "energy_source" to the prototypes: "transport-belt" "underground-belt","splitter","loader"

Post by Morgott »

I completely agree with this idea!
Rseding91
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Re: Add the field "energy_source" to the prototypes: "transport-belt" "underground-belt","splitter","loader"

Post by Rseding91 »

This is never happening. To add energy source support means making a given entity updatable which isn’t happening for belts. Loaders already are updatable and it was added in 2.0.
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Keysivi
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Re: Add the field "energy_source" to the prototypes: "transport-belt" "underground-belt","splitter","loader"

Post by Keysivi »

Rseding91 wrote: Mon Dec 23, 2024 11:08 am This is never happening. To add energy source support means making a given entity updatable which isn’t happening for belts. Loaders already are updatable and it was added in 2.0.
It's sad. It would have allowed to add a bit more realism to the game.

You wrote that the main reason for the refusal is that "transport-belt", "underground-belt" and "splitter" are not updatable entities.

Please tell me, is it possible to make a request to make the entities "transport-belt", "underground-belt" and "splitter" updatable and assign the "energy_source" parameter to their prototypes? :roll: :roll: :roll:

Thanks!
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