Mismatch of liquid levels in the fluid tank and in the circuit network
Mismatch of liquid levels in the fluid tank and in the circuit network
Fluid tank contains 25000 units, but circuit network shows that tank contains only 24999 units, such mismatch breaks my logic system. Pump is online but it can't fill fluid tank more than 25000.
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Re: Mismatch of liquid levels in the fluid tank and in the circuit network
Would ">= 24990" work just as well?
Re: Mismatch of liquid levels in the fluid tank and in the circuit network
I think you are confused by the fact that fluid can have quantity like 24999.999998 but the game will not show this. It can either show 25K in tooltips when it's rounded or 24999 for circuits when it's truncated.
If you really want to have 25000 fluid in a tank, you need a pump i think to pressure it.
Re: Mismatch of liquid levels in the fluid tank and in the circuit network
Nope, on practicing the best option in my case is A not equal to 25000
Re: Mismatch of liquid levels in the fluid tank and in the circuit network
I reused this design 20 times in differen places. Most of the times there's no such mismatch and fluid tank filling properly using other 2 tanks as source through working pump. But for some reason at unknown moment fluid tank starts lying about fluid level. And there's already a working pump with 2 extra tanks with fluid, so you suggested things that already there.mmmPI wrote: Sun Dec 22, 2024 9:44 am notreallyfull.jpg
You can see that the tank is not exactly full in the tooltip too
I think you are confused by the fact that fluid can have quantity like 24999.999998 but the game will not show this. It can either show 25K in tooltips when it's rounded or 24999 for circuits when it's truncated.
If you really want to have 25000 fluid in a tank, you need a pump i think to pressure it.
Re: Mismatch of liquid levels in the fluid tank and in the circuit network
What i should have asked first is :Hagaret wrote: Sun Dec 22, 2024 10:32 am I reused this design 20 times in differen places. Most of the times there's no such mismatch and fluid tank filling properly using other 2 tanks as source through working pump. But for some reason at unknown moment fluid tank starts lying about fluid level. And there's already a working pump with 2 extra tanks with fluid, so you suggested things that already there.
Which version of the game are you using ?
I could suggest you add pump on each side of the tank from which you want to precisely control
But depending on game version you are using, maybe it make no sense. I should have asked game version earlier sorry
Re: Mismatch of liquid levels in the fluid tank and in the circuit network
That's the newest version of the game. So I could add new pump, but I don't like the fact that pump contains some fluid inside of it and network can't count it. So untill the fluid inside of pump won't be consumed-whole system won't start until then. In my case on short distance I shouldn't face such issues.mmmPI wrote: Sun Dec 22, 2024 10:50 amWhat i should have asked first is :Hagaret wrote: Sun Dec 22, 2024 10:32 am I reused this design 20 times in differen places. Most of the times there's no such mismatch and fluid tank filling properly using other 2 tanks as source through working pump. But for some reason at unknown moment fluid tank starts lying about fluid level. And there's already a working pump with 2 extra tanks with fluid, so you suggested things that already there.
Which version of the game are you using ?
I could suggest you add pump on each side of the tank from which you want to precisely control
But depending on game version you are using, maybe it make no sense. I should have asked game version earlier sorry
pump.jpg
Re: Mismatch of liquid levels in the fluid tank and in the circuit network
Also there's already a pump in that system, which works just fine and flow rate is 0, so there's no any other part of system with no fluid after the main fluid tank.mmmPI wrote: Sun Dec 22, 2024 10:50 amWhat i should have asked first is :Hagaret wrote: Sun Dec 22, 2024 10:32 am I reused this design 20 times in differen places. Most of the times there's no such mismatch and fluid tank filling properly using other 2 tanks as source through working pump. But for some reason at unknown moment fluid tank starts lying about fluid level. And there's already a working pump with 2 extra tanks with fluid, so you suggested things that already there.
Which version of the game are you using ?
I could suggest you add pump on each side of the tank from which you want to precisely control
But depending on game version you are using, maybe it make no sense. I should have asked game version earlier sorry
pump.jpg
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Re: Mismatch of liquid levels in the fluid tank and in the circuit network
The number would help, if a dev read this and other versions have been released in between, wether it's the [stable] or [experimental], there's this guide in case : 3638
I'm not even guarateeing that pump at both side would change the way fluid fill or fail to fill completely a tank. Had you used an older version of the game, i could have explained why it was never filling up but for the newer one i'm not sure, since things have changed and are being worked on, the version number is important.Hagaret wrote: Sun Dec 22, 2024 11:11 am So I could add new pump, but I don't like the fact that pump contains some fluid inside of it and network can't count it. So untill the fluid inside of pump won't be consumed-whole system won't start until then. In my case on short distance I shouldn't face such issues.
Re: Mismatch of liquid levels in the fluid tank and in the circuit network
mmmPI wrote: Sun Dec 22, 2024 11:32 amThe number would help, if a dev read this and other versions have been released in between, wether it's the [stable] or [experimental], there's this guide in case : 3638
I'm not even guarateeing that pump at both side would change the way fluid fill or fail to fill completely a tank. Had you used an older version of the game, i could have explained why it was never filling up but for the newer one i'm not sure, since things have changed and are being worked on, the version number is important.Hagaret wrote: Sun Dec 22, 2024 11:11 am So I could add new pump, but I don't like the fact that pump contains some fluid inside of it and network can't count it. So untill the fluid inside of pump won't be consumed-whole system won't start until then. In my case on short distance I shouldn't face such issues.
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Re: Mismatch of liquid levels in the fluid tank and in the circuit network
The whole issue is about "Mismatch of liquid levels in the fluid tank and in the circuit network" if you want to report a different issue make a different report please.
Re: Mismatch of liquid levels in the fluid tank and in the circuit network
I thought that my problems were caused by these inaccurate values, but I can make a new topic about the pump specifically, just in case.Loewchen wrote: Sun Dec 22, 2024 7:48 pmThe whole issue is about "Mismatch of liquid levels in the fluid tank and in the circuit network" if you want to report a different issue make a different report please.
Re: Mismatch of liquid levels in the fluid tank and in the circuit network
The circuit values are the accurate ones ignoring the rounding to full integers, so I doubt the pumps condition is evaluated incorrectly. If you make a new report, make sure to post the save file.Hagaret wrote: Sun Dec 22, 2024 7:55 pm I thought that my problems were caused by these inaccurate values, but I can make a new topic about the pump specifically, just in case.