[2.0.23] Minor graphical glitch when force building walls
- IsaacOscar
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[2.0.23] Minor graphical glitch when force building walls
Just an FYI, but when placing a bunch of walls as ghosts usually looks like:
But when force or super-force building (holding shift or ctrl+shift), they look like this:
They look correct when placed though, so it doesn't matter. Interestingly, they also look funny when marked for deconstruction, but I'm guessing that's intentional (as deconstructed entities generally act 'disabled')
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- Factorio Staff
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Re: [2.0.23] Minor graphical glitch when force building walls
thanks for report
I can reproduce in 2.0.25
I can reproduce in 2.0.25
Re: [2.0.23] Minor graphical glitch when force building walls
I'm going to say this is fine to work like this. At the moment I don't consider it worth the potential increased complexity to try to make them show as connected. Maybe some day someone else does.
If you want to get ahold of me I'm almost always on Discord.