[2.0.23] Minor graphical glitch when force building walls

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IsaacOscar
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[2.0.23] Minor graphical glitch when force building walls

Post by IsaacOscar »

Just an FYI, but when placing a bunch of walls as ghosts usually looks like:
Screenshot 2024-12-16 200814.png
Screenshot 2024-12-16 200814.png (20.42 KiB) Viewed 290 times
But when force or super-force building (holding shift or ctrl+shift), they look like this:
Screenshot 2024-12-16 200826.png
Screenshot 2024-12-16 200826.png (9.66 KiB) Viewed 290 times
They look correct when placed though, so it doesn't matter. Interestingly, they also look funny when marked for deconstruction, but I'm guessing that's intentional (as deconstructed entities generally act 'disabled')
12-16-2024, 20-12-13.png
12-16-2024, 20-12-13.png (73.7 KiB) Viewed 290 times
kittykammings
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Re: [2.0.23] Minor graphical glitch when force building walls

Post by kittykammings »

thanks for report

I can reproduce in 2.0.25
Rseding91
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Re: [2.0.23] Minor graphical glitch when force building walls

Post by Rseding91 »

I'm going to say this is fine to work like this. At the moment I don't consider it worth the potential increased complexity to try to make them show as connected. Maybe some day someone else does.
If you want to get ahold of me I'm almost always on Discord.
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