[2.0.20] crash (UniverseWidget::StackedSpacePlatformsButton::updateTooltip)

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
plexpt
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[2.0.20] crash (UniverseWidget::StackedSpacePlatformsButton::updateTooltip)

Post by plexpt »

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7151.671 Info ClientSynchronizer.cpp:319: Latency changed to (7)
7176.680 Info ClientSynchronizer.cpp:319: Latency changed to (6)
7181.666 Info ClientSynchronizer.cpp:319: Latency changed to (5)
7201.670 Info ClientSynchronizer.cpp:319: Latency changed to (7)
7226.678 Info ClientSynchronizer.cpp:319: Latency changed to (6)
7231.666 Info ClientSynchronizer.cpp:319: Latency changed to (5)
7246.679 Info ClientSynchronizer.cpp:319: Latency changed to (7)
7271.673 Info ClientSynchronizer.cpp:319: Latency changed to (6)
7321.676 Info ClientSynchronizer.cpp:319: Latency changed to (7)
7331.676 Info ClientSynchronizer.cpp:319: Latency changed to (8)
7351.666 Info ClientSynchronizer.cpp:319: Latency changed to (7)
7356.679 Info ClientSynchronizer.cpp:319: Latency changed to (6)
7371.670 Info ClientSynchronizer.cpp:319: Latency changed to (8)
7396.663 Info ClientSynchronizer.cpp:319: Latency changed to (7)
7401.666 Info ClientSynchronizer.cpp:319: Latency changed to (6)
7406.671 Info ClientSynchronizer.cpp:319: Latency changed to (5)
7441.873 Info ClientSynchronizer.cpp:319: Latency changed to (6)
7456.594 Time travel logging:
 850.512 Deleted 1986 chunks.
 850.865 Deleted 1560 chunks.
 850.875 Deleted 17 chunks.
 850.880 Deleted 7 chunks.
 886.078 Popped blueprint record (player-index: 0, ID: 4726)
 886.894 Popped blueprint record (player-index: 0, ID: 4726)
 888.694 Popped blueprint record (player-index: 0, ID: 1337)
 890.093 Popped blueprint record (player-index: 0, ID: 3138)
 891.193 Popped blueprint record (player-index: 0, ID: 3138)
4456.449 Deleted 990 chunks.
5939.543 Popped blueprint record (player-index: 11, ID: 684) from book (player-index: 11, ID: 61)
7456.595 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-l9PYyt\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-l9PYyt\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-l9PYyt\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-l9PYyt\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-l9PYyt\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC6FD728BF)
00007FFC6FD728BF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC6FD22554)
00007FFC6FD22554 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC6FD713CE)
00007FFC6FD713CE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-l9PYyt\src\Gui\UniverseWidget.cpp(550): UniverseWidget::StackedSpacePlatformsButton::updateTooltip
C:\Users\build\AppData\Local\Temp\factorio-build-l9PYyt\src\Gui\GameNotifications.cpp(34): GameNotifications::process
C:\Users\build\AppData\Local\Temp\factorio-build-l9PYyt\src\GameView.cpp(851): GameView::update
C:\Users\build\AppData\Local\Temp\factorio-build-l9PYyt\src\Game.cpp(348): Game::processGameViewFlags
C:\Users\build\AppData\Local\Temp\factorio-build-l9PYyt\src\MainLoop.cpp(598): MainLoop::prePrepare
C:\Users\build\AppData\Local\Temp\factorio-build-l9PYyt\src\MainLoop.cpp(683): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-l9PYyt\src\MainLoop.cpp(412): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-l9PYyt\src\Main.cpp(1357): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-l9PYyt\src\Main.cpp(1379): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC6E2F7374)
00007FFC6E2F7374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC6FD1CC91)
00007FFC6FD1CC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
7458.666 Error CrashHandler.cpp:190: Map tick at moment of crash: 8821182
7458.723 Info CrashHandler.cpp:318: Executable CRC: 384704539
7458.723 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
7466.028 Uploading log file
7467.691 Error CrashHandler.cpp:270: Heap validation: success.
7467.692 Creating crash dump.
7467.924 CrashDump success
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IsaacOscar
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Re: 2.0.20 crash

Post by IsaacOscar »

Well attaching your save file and log will probably help,
also what where you doing when it crashed, and can you reproduce the issue?

Bassically what it says right at the bottom of whst you posted:
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
plexpt
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Re: 2.0.20 crash

Post by plexpt »

IsaacOscar wrote: Sat Nov 23, 2024 10:47 am Well attaching your save file and log will probably help,
also what where you doing when it crashed, and can you reproduce the issue?

Bassically what it says right at the bottom of whst you posted:
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
When I don't give a save file, it means I don't have it.
The game crashed directly so I didn't get it.
If the log doesn't show the problem, please close this issue directly
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IsaacOscar
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Re: [2.0.20] crash (UniverseWidget::StackedSpacePlatformsButton::updateTooltip)

Post by IsaacOscar »

So you opened up factorio and it immediately crashed?
Or had you been playing already when the crash happened?

Sorry, just giving more information can help the developers solve the problem quicker.

You can just ignore me and wait for a dev to look at things, maybe the stack trace is all they need.
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IsaacOscar
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Re: [2.0.20] crash (UniverseWidget::StackedSpacePlatformsButton::updateTooltip)

Post by IsaacOscar »

Oh and you can read this for some more advice: 3638
Loewchen
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Re: [2.0.20] crash (UniverseWidget::StackedSpacePlatformsButton::updateTooltip)

Post by Loewchen »

Post the complete log and describe the circumstances of the crash please, see 3638.
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