[2.0.20] OS X Standalone -Game doesn't fully close after in game upgrade when full screened

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
Mnemonic
Manual Inserter
Manual Inserter
Posts: 1
Joined: Mon Nov 18, 2024 8:49 pm
Contact:

[2.0.20] OS X Standalone -Game doesn't fully close after in game upgrade when full screened

Post by Mnemonic »

The subject says most of the details. If I full screen factorio, and either let the self-update run, or adjust mods and factorio restarts itself, the old factorio window lurks as a full-screen "pane". I can't interact with it, and I can't close it, it just takes up a workspace while the new window appears. Putting the computer to sleep and waking it back up seems to make the window get cleaned up.
Loewchen
Global Moderator
Global Moderator
Posts: 10258
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [2.0.20] OS X Standalone -Game doesn't fully close after in game upgrade when full screened

Post by Loewchen »

Post the log of a session with the issue please, see 3638.
Xorimuth
Filter Inserter
Filter Inserter
Posts: 730
Joined: Sat Mar 02, 2019 9:39 pm
Contact:

Re: [2.0.20] OS X Standalone -Game doesn't fully close after in game upgrade when full screened

Post by Xorimuth »

Mnemonic wrote: Mon Nov 18, 2024 8:52 pm The subject says most of the details. If I full screen factorio, and either let the self-update run, or adjust mods and factorio restarts itself, the old factorio window lurks as a full-screen "pane". I can't interact with it, and I can't close it, it just takes up a workspace while the new window appears. Putting the computer to sleep and waking it back up seems to make the window get cleaned up.
Does the zombie window persist even after exiting the main factorio window?
My mods
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
Post Reply

Return to “Pending”