[2.0.15] New Plant growth overwriting blueprint ghosts

Things that has been reported already before.
Tynaty
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[2.0.15] New Plant growth overwriting blueprint ghosts

Post by Tynaty »

What did you do?
I designed a structure using blueprint ghosts on Gleba
What happened?
Over time, plant growth would remove the ghost entities that were being worked on

There's visible holes and gaps as time progresses making it incredibly difficult to tell what is preserved or intentional, especially when drafting something complex, working within the limitation of what one knows.
factorio_WvOiTyrTdX.png
factorio_WvOiTyrTdX.png (667.21 KiB) Viewed 178 times
factorio_9HFmAuaDdK.png
factorio_9HFmAuaDdK.png (666.62 KiB) Viewed 178 times
What did you expect to happen instead? It might be obvious to you, but do it anyway!
I would expect the ghosts to have priority placement as the ghosts would have had to have been super-forced to build over those spots in the first place over existing terrain and foliage, expecting that new growth would be marked for deconstruction as well.

Does it happen always, once, or sometimes?
Always

Reproduction steps
Place a blueprint spanning a large surface area on Gleba
Wait and watch your planned project progress blip out of existence without a trace.

Log file:
factorio-current.log
(53.77 KiB) Downloaded 10 times
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Lou
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Re: [2.0.15] New Plant growth overwriting blueprint ghosts

Post by Lou »

If I understood this correctly, it is a duplicate of 120729 (and being worked on)
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