[Lou][2.0.15-4] Agricultural towers destroy ghost entities
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- Burner Inserter
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[Lou][2.0.15-4] Agricultural towers destroy ghost entities
Agricultural towers don't respect ghost entities built their territory, and will delete them to plant in that space. This makes it very frustrating to build near them in remote view since you have to deconstruct the towers, then build what you want, then place the towers back once the construction bots finish building. Most players probably wont run into this, but I surrounded my entire Nauvis base in agricultural towers to contain pollution so it is now very difficult to expand.
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- factorio-current.log
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- Factorio - 2024-11-10 2-08-05 AM.mp4
- Trying to build ghost rails through a field of agricultural towers
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Re: [2.0.15-4] Agricultural towers destroy ghost entities
+1
I've had this issue as well and it feels like very unintended behavior.
I've had this issue as well and it feels like very unintended behavior.
Re: [Lou][2.0.15-4] Agricultural towers destroy ghost entities
Thank you for the inputs. As of 2.0.21, Agriculutral tower will treat allied ghosts as blocking seedable spots, thus not removing them by not planting over them.
- BlueTemplar
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Re: [Lou][2.0.15-4] Agricultural towers destroy ghost entities
Thanks, I also stumbled on this when trying to remotely prevent agri-towers to plant on (some spots of) Gleba soil.
BobDiggity (mod-scenario-pack)
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Re: [Lou][2.0.15-4] Agricultural towers destroy ghost entities
I have some bad news for you about another feature they added in this patch then. They "fixed" that Agricultural Towers could plant trees everywhere. Now they can only plant on some ground types, but not others (i.e. not sand and not landfill and not nuclear soil).supremecool wrote: ↑Sun Nov 10, 2024 8:17 am but I surrounded my entire Nauvis base in agricultural towers to contain pollution so it is now very difficult to expand.