[2.0.15] Crash when loading autosaves: "MapSetupHelper.cpp:78: activeEntitiesCount mismatch"

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
Qanael
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[2.0.15] Crash when loading autosaves: "MapSetupHelper.cpp:78: activeEntitiesCount mismatch"

Post by Qanael »

I was playing on Gleba, placing some fairly large blueprints, and was killed in a pentapod attack. I attempted to continue from my latest autosave and got this crash.

Earlier, I saw an "unable to save game" error, but it didn't crash the game and autosaves kept happening, so I figured it was a one-time issue. It seems the game state became corrupted and was then saved to those files.

All of my autosaves will crash when loading. I've attached the latest one here. Loading an older manual save works, but my latest manual save is over 24 hours old. :(

It would be wonderful if someone could fix the save data somehow, but I understand if that's not possible.
Attachments
_autosave2.zip
(23.67 MiB) Downloaded 12 times
factorio-current.log
(10.45 KiB) Downloaded 12 times
factorio-dump-current.dmp
(1.57 MiB) Downloaded 10 times
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Lou
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Re: [2.0.15] Crash when loading autosaves: "MapSetupHelper.cpp:78: activeEntitiesCount mismatch"

Post by Lou »

Hello. Provided save file loaded OK for me in 2.0.19 (latest experimental version). Try loading the save in 2.0.19
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