0.001 2024-11-16 02:54:25; Factorio 2.0.15 (build 80108, win64, steam, space-age) 0.001 Operating system: Windows 11 (build 22631) 0.000 Initializing Steam API. 0.001 Program arguments: "C:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.001 Config path: C:/Users/Eduardo/AppData/Roaming/Factorio/config/config.ini 0.001 Read data path: C:/Games/Steam/steamapps/common/Factorio/data 0.002 Write data path: C:/Users/Eduardo/AppData/Roaming/Factorio [188704/1907083MB] 0.002 Binaries path: C:/Games/Steam/steamapps/common/Factorio/bin 0.024 System info: [CPU: AMD Ryzen 9 5950X 16-Core Processor, 32 cores, RAM: 13341/32692 MB, page: 15819/34740 MB, virtual: 4353/134217727 MB, extended virtual: 0 MB] 0.068 Memory info: 0.068 [0]: Unknown F4-3200C14-16GVK 16384 MB 3200 MHz 1.2 v 0.068 [1]: Unknown F4-3200C14-16GVK 16384 MB 3200 MHz 1.2 v 0.179 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en] 0.470 Video driver: windows 0.470 Available displays: 3 0.470 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3080 {0x05, [0,0], 2560x1440, 32bit, 144Hz} 0.470 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3080 {0x01, [-1920,200], 1920x1080, 32bit, 60Hz} 0.470 [2]: \\.\DISPLAY3 - NVIDIA GeForce RTX 3080 {0x01, [2560,0], 2560x1440, 32bit, 59Hz} 0.497 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll 0.623 Initialised Direct3D[0]: NVIDIA GeForce RTX 3080; id: 10de-2216; driver: nvldumdx.dll 32.0.15.6094 0.623 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none 0.623 [Local Video Memory] Budget: 9285MB, CurrentUsage: 7MB, Reservation: 0/4770MB 0.623 [Non-Local Vid.Mem.] Budget: 15578MB, CurrentUsage: 0MB, Reservation: 0/7917MB 0.623 Tiled resources: Tier 2 0.623 Unified Memory Architecture: No 0.623 BGR 565 Supported: Yes 0.623 MaximumFrameLatency: 3, GPUThreadPriority: 0 0.623 Graphics settings preset: very-high 0.623 Dedicated video memory size 10053 MB 0.647 Desktop composition is active. 0.647 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] 0.647 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100] 0.746 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear 0.783 Joystick device connected: instance: 0, Xbox 360 Controller 0.783 Game controller connected: instance: 0, Xbox 360 Controller, Xbox 360 Controller 1.020 SteelSeries GameSense Controller initialized. 1.045 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true 1.045 Info ModManager.cpp:434: FeatureFlag freezing = true 1.045 Info ModManager.cpp:434: FeatureFlag quality = true 1.045 Info ModManager.cpp:434: FeatureFlag rail-bridges = true 1.045 Info ModManager.cpp:434: FeatureFlag segmented-units = true 1.045 Info ModManager.cpp:434: FeatureFlag space-travel = true 1.045 Info ModManager.cpp:434: FeatureFlag spoiling = true 1.048 Loading mod core 0.0.0 (data.lua) 1.063 Loading mod base 2.0.15 (data.lua) 1.235 Loading mod elevated-rails 2.0.15 (data.lua) 1.265 Loading mod quality 2.0.15 (data.lua) 1.280 Loading mod space-age 2.0.15 (data.lua) 1.711 Loading mod base 2.0.15 (data-updates.lua) 1.720 Loading mod quality 2.0.15 (data-updates.lua) 1.735 Loading mod space-age 2.0.15 (data-updates.lua) 1.840 Checksum for core: 3833371075 1.840 Checksum of base: 1259916430 1.840 Checksum of elevated-rails: 971617432 1.840 Checksum of quality: 2471328700 1.840 Checksum of space-age: 2088115374 2.111 Prototype list checksum: 3872509593 2.167 Loading sounds... 2.708 Info PlayerData.cpp:68: Local player-data.json unavailable 2.708 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1731745096 2.959 Initial atlas bitmap size is 16384 2.972 Created an atlas bitmap (size 16384x16380) [none] 2.986 Created an atlas bitmap (size 16384x16384) [none] 3.004 Created an atlas bitmap (size 16384x16384) [none] 3.005 Created an atlas bitmap (size 16384x15420) [none] 3.005 Created an atlas bitmap (size 16384x8392) [decal] 3.009 Created an atlas bitmap (size 16384x16384) [low-object] 3.010 Created an atlas bitmap (size 4096x960) [low-object] 3.010 Created an atlas bitmap (size 16384x13440) [corpse-decay] 3.011 Created an atlas bitmap (size 16384x5596) [none] 3.011 Created an atlas bitmap (size 1676x79) [not-compressed] 3.011 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level] 3.017 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level] 3.017 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level] 3.017 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level] 3.017 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification] 3.017 Created an atlas bitmap (size 8192x2576) [mipmap] 3.018 Created an atlas bitmap (size 2048x1520) [mipmap] 3.018 Created an atlas bitmap (size 4096x3152) [mipmap] 3.018 Created an atlas bitmap (size 4096x3152) [mipmap] 3.018 Created an atlas bitmap (size 4096x3152) [mipmap] 3.018 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level] 3.019 Created an atlas bitmap (size 16384x6120) [alpha-mask] 3.037 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask] 3.042 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask] 3.042 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask] 3.042 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask] 3.042 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ] 3.042 Loading 3D bitmaps. 3.054 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82 3.069 Parallel sprite loader initialized (threads: 30, bitmaps: 8228) 16.041 Sprites loaded 16.094 Generated mipmaps (4) for atlas [5] of size 16384x16384 16.105 Generated mipmaps (4) for atlas [6] of size 4096x960 16.116 Generated mipmaps (3) for atlas [10] of size 8192x6096 16.147 Generated mipmaps (3) for atlas [11] of size 16384x16320 16.157 Generated mipmaps (3) for atlas [12] of size 16384x4832 16.168 Generated mipmaps (3) for atlas [13] of size 8192x3872 16.179 Generated mipmaps (3) for atlas [14] of size 4096x3104 16.222 Generated mipmaps (3) for atlas [15] of size 8192x2576 16.234 Generated mipmaps (3) for atlas [16] of size 2048x1520 16.244 Generated mipmaps (3) for atlas [17] of size 4096x3152 16.265 Generated mipmaps (3) for atlas [18] of size 4096x3152 16.276 Generated mipmaps (3) for atlas [19] of size 4096x3152 16.287 Generated mipmaps (5) for atlas [20] of size 8192x3792 16.299 Generated mipmaps (3) for atlas [25] of size 8192x2352 16.322 Custom mipmaps uploaded (3203) 16.328 Video memory usage: 3555.24 MB (Atlases: 3424.93 MB, Textures: 130.30 MB) 16.474 Factorio initialised 16.474 Discord overlay detected (DiscordHook64.dll) 16.500 Steam Storage Quota: 22358/23841 27.759 Loading map C:\Users\Eduardo\AppData\Roaming\Factorio\saves\Space Age - Gleba.zip: 25290269 bytes. 27.811 Loading level.dat: 68825543 bytes. 27.815 Info Scenario.cpp:178: Map version 2.0.15-4 28.417 Loading blueprint storage: Local timestamp 1731739707, Cloud timestamp 1731739706 28.419 Loading script.dat: 1222 bytes. 28.423 Checksum for script __level__/control.lua: 2463946943 93.981 Info AppManager.cpp:339: Deleting active scenario. 95.427 Loading map C:\Users\Eduardo\AppData\Roaming\Factorio\saves\_autosave2.zip: 24821248 bytes. 95.480 Loading level.dat: 69320617 bytes. 95.483 Info Scenario.cpp:178: Map version 2.0.15-4 96.012 Time travel logging: 27.754 Scenario is being deleted 93.981 Scenario is being deleted 95.417 Scenario is being deleted Factorio crashed. Generating symbolized stacktrace, please wait ... C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Map\MapSetupHelper.cpp(78): MapSetupHelper::MapSetupHelper C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Map\Map.cpp(827): Map::setupEntities C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Scenario\Scenario.cpp(329): Scenario::loadFactory C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Scenario\ParallelScenarioLoader.cpp(192): ParallelScenarioLoader::doLoad C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,enum NamedBool::Enum>,0,1,2,3,4,5,6,7> minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF8109259D) 00007FFF8109259D (KERNEL32): (filename not available): BaseThreadInitThunk ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF8198AF38) 00007FFF8198AF38 (ntdll): (filename not available): RtlUserThreadStart Stack trace logging done 97.273 Error MapSetupHelper.cpp:78: activeEntitiesCount mismatch: loaded=28677 vs computed=28676 97.273 Error CrashHandler.cpp:643: Received 22 Logger::writeStacktrace skipped. 97.322 Info CrashHandler.cpp:318: Executable CRC: 1545322776 97.322 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash. 98.252 Uploading log file 98.266 Error CrashHandler.cpp:270: Heap validation: success. 98.267 Creating crash dump. 98.461 CrashDump success