(I found this while trying to measure expected output probabilities when using quality modules on asteroid processing.)
To reproduce:
- Create a new Map editor scenario (Freeplay vanilla + Space Age works)
- Set the Speed to a high number (x 64)
- The game should autosave very rapidly, roughly every few seconds, even when you keep simulation paused
(This probably depends on your autosave interval)
Tested on version 2.0.15 (build 80108 expansion, win64)