High simulation speed autosaves rapidly in Map editor even when paused

Things that has been reported already before.
Metaflame
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High simulation speed autosaves rapidly in Map editor even when paused

Post by Metaflame »

Setting the simulation speed really high (e.g. x 64) in the Map editor causes the game to autosave very frequently, even while simulation is paused.
(I found this while trying to measure expected output probabilities when using quality modules on asteroid processing.)

To reproduce:
  1. Create a new Map editor scenario (Freeplay vanilla + Space Age works)
  2. Set the Speed to a high number (x 64)
  3. The game should autosave very rapidly, roughly every few seconds, even when you keep simulation paused
    (This probably depends on your autosave interval)
This would technically make sense while the simulation is running (higher UPS = autosave interval "happens faster" - is this intentional though?), but in any case I don't think it makes sense to save based on UPS when the simulation is paused. I'd expect the game to either always save every real-time 5m (or whatever your interval is), or at least not follow the high UPS while paused. Is this behavior intentional?

Tested on version 2.0.15 (build 80108 expansion, win64)
Rseding91
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Re: High simulation speed autosaves rapidly in Map editor even when paused

Post by Rseding91 »

Thanks for the report however that is working as intended.
If you want to get ahold of me I'm almost always on Discord.
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