Mech Armour stopped registering certain equipment.

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mortalwombat16
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Mech Armour stopped registering certain equipment.

Post by mortalwombat16 »

After uploading a particularly large blueprint book the game froze for a second and now my mech armour (and all armours created in this world following this) stopped registering portable reactors and exoskeletons. You can see the stats missing at the bottom.
Attachments
Mech armour equipment grid shown with stats
Mech armour equipment grid shown with stats
image.png (314.91 KiB) Viewed 929 times
robot256
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Re: Mech Armour stopped registering certain equipment.

Post by robot256 »

Post the log, savefile and blueprint string. See 3638
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
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evnor
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Re: Mech Armour stopped registering certain equipment.

Post by evnor »

I have the same problem on the latest 2.0.15 experimental. I didn't load any blueprints.

To reproduce: Load the savefile. Open the mech armor equipment grid. Adding and removing the exoskeletons does not change the armor stats. Adding and removing the energy shields, personal roboports, and batteries does change thet armor stats. The inventory also contains power armor with a reactor and 4 legs. Adding and removing the legs from the power armor does update the armor stats.
Mech armor without legs:
without_legs.png
without_legs.png (2.75 MiB) Viewed 847 times
Mech armor without legs, with no movement bonus:
with_legs.png
with_legs.png (2.67 MiB) Viewed 847 times
Attachments
Space 12 test.zip
(23.33 MiB) Downloaded 41 times
factorio-current.log
(9.25 KiB) Downloaded 50 times
Genhis
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Re: Mech Armour stopped registering certain equipment.

Post by Genhis »

evnor wrote: Thu Nov 07, 2024 9:24 pm I have the same problem on the latest 2.0.15 experimental. I didn't load any blueprints.
Your exoskeletons (Alt + E by default) are turned off.
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