The crash occurred directly when clicking to apply the blueprint.
I suspect it might have something to do with it slightly overlapping a dead stomper's body with some water that also needed landfilling for the blueprint.
I'm playing on a dedicated server, which didn't crash. And upon returning to the server the things were built already.
I checked the server logs but there was no saving happening there. (non-blocking saving is enabled there)
Server log snippet around the crash:
Code: Select all
factorio-1 | 148890.232 Info AppManager.cpp:290: Saving to _autosave437 (non-blocking).
factorio-1 | 148890.302 Info AsyncScenarioSaver.cpp:162: Saving process PID: 21750
factorio-1 | 148892.549 Info ChildProcessAgent.cpp:61: Child 21750 exited with return value 0
factorio-1 | 148892.549 Info AppManager.cpp:291: Saving finished
factorio-1 | 149118.465 Info ServerMultiplayerManager.cpp:1083: Disconnect notification for peer (15)
factorio-1 | 149118.465 Info ServerSynchronizer.cpp:613: nextHeartbeatSequenceNumber(8946167) removing peer(15).
factorio-1 | 149490.249 Info AppManager.cpp:290: Saving to _autosave438 (non-blocking).
You can find the save file here, due to size: https://nc.lappro.net/s/FTMq2FRyeEzjaJZ
It is the newest autosave from the server before the crash.