[Rseding91] [2.0.11] Crash placing blueprint over dead stompers body on water (WireRendering::canDrawWiresFromEntity)

This subforum contains all the issues which we already resolved.
Lappro
Burner Inserter
Burner Inserter
Posts: 12
Joined: Fri Jul 22, 2016 8:02 pm
Contact:

[Rseding91] [2.0.11] Crash placing blueprint over dead stompers body on water (WireRendering::canDrawWiresFromEntity)

Post by Lappro »

When I tried placing some ctrl-c blueprint of laser turrents and substation to expand defenses on Gleba (using remote view), the game crashed.
The crash occurred directly when clicking to apply the blueprint.
I suspect it might have something to do with it slightly overlapping a dead stomper's body with some water that also needed landfilling for the blueprint.

I'm playing on a dedicated server, which didn't crash. And upon returning to the server the things were built already.
I checked the server logs but there was no saving happening there. (non-blocking saving is enabled there)

Server log snippet around the crash:

Code: Select all

factorio-1  | 148890.232 Info AppManager.cpp:290: Saving to _autosave437 (non-blocking).
factorio-1  | 148890.302 Info AsyncScenarioSaver.cpp:162: Saving process PID: 21750
factorio-1  | 148892.549 Info ChildProcessAgent.cpp:61: Child 21750 exited with return value 0
factorio-1  | 148892.549 Info AppManager.cpp:291: Saving finished
factorio-1  | 149118.465 Info ServerMultiplayerManager.cpp:1083: Disconnect notification for peer (15)
factorio-1  | 149118.465 Info ServerSynchronizer.cpp:613: nextHeartbeatSequenceNumber(8946167) removing peer(15).
factorio-1  | 149490.249 Info AppManager.cpp:290: Saving to _autosave438 (non-blocking).
I was building this part of the north-western defenses on Gleba:
10-26-2024, 13-06-23.png
10-26-2024, 13-06-23.png (1.21 MiB) Viewed 758 times
After restarting and reconnecting I did still have the blueprint in my hand.

You can find the save file here, due to size: https://nc.lappro.net/s/FTMq2FRyeEzjaJZ
It is the newest autosave from the server before the crash.
Attachments
factorio-current.log
(21.3 KiB) Downloaded 19 times
factorio-dump-current.dmp
(938.36 KiB) Downloaded 13 times
Last edited by Lappro on Sat Oct 26, 2024 7:13 pm, edited 1 time in total.
Lappro
Burner Inserter
Burner Inserter
Posts: 12
Joined: Fri Jul 22, 2016 8:02 pm
Contact:

Re: [2.0.10] Crash when placing a blueprint over a dead stompers body on water

Post by Lappro »

Same crash happened again, screenshot of the frozen crash screen:
10-26-2024, 14-58-57.png
10-26-2024, 14-58-57.png (13.41 MiB) Viewed 736 times
Fresh set of log and dump attached as well.

Most recent autosave put in the Nextcloud link again, but in subfolder "2nd time"
Attachments
factorio-dump-current.dmp
(936.12 KiB) Downloaded 13 times
factorio-current.log
(63.67 KiB) Downloaded 13 times
Lappro
Burner Inserter
Burner Inserter
Posts: 12
Joined: Fri Jul 22, 2016 8:02 pm
Contact:

Re: [2.0.11] Crash when placing a blueprint over a dead stompers body on water

Post by Lappro »

Happened again, this time on the latest version.
10-26-2024, 21-14-12.png
10-26-2024, 21-14-12.png (11.97 MiB) Viewed 699 times
Uploaded to nextcloud again.

This time it also happened to someone else on my server.
Attachments
factorio-dump-current.dmp
(939.76 KiB) Downloaded 16 times
factorio-current.log
(17.34 KiB) Downloaded 13 times
Rseding91
Factorio Staff
Factorio Staff
Posts: 14403
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [2.0.11] Crash when placing a blueprint over a dead stompers body on water

Post by Rseding91 »

Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Resolved Problems and Bugs”