[Lou][2.0.10] Crash when using deconstruct_area() on ghost (LatencyStateAdapter::getEntitySelector)

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FoxLBA
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[Lou][2.0.10] Crash when using deconstruct_area() on ghost (LatencyStateAdapter::getEntitySelector)

Post by FoxLBA »

Description:
Crash when calling the deconstruct_area function via a script if there is a ghost in the area.

Steps to reproduce:
1. Start new game.
2. Switch to editor mode.
3. Place any ghost (i used the wooden chest).
4. Use snippet function (the ghost must be in the area):

Code: Select all

local surface = game.player.surface
local force = game.player.force
surface.deconstruct_area{area=area, force=force}
Expected behavior:
The ghost must disappear.
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Lou
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Re: [Lou][2.0.10] Crash when using deconstruct_area() on ghost

Post by Lou »

Thank you for the report. Fixed in 2.0.12
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