[Lou][2.0.10] Crash when using deconstruct_area() on ghost (LatencyStateAdapter::getEntitySelector)

This subforum contains all the issues which we already resolved.
FoxLBA
Burner Inserter
Burner Inserter
Posts: 11
Joined: Mon May 01, 2017 6:45 pm
Contact:

[Lou][2.0.10] Crash when using deconstruct_area() on ghost (LatencyStateAdapter::getEntitySelector)

Post by FoxLBA »

Description:
Crash when calling the deconstruct_area function via a script if there is a ghost in the area.

Steps to reproduce:
1. Start new game.
2. Switch to editor mode.
3. Place any ghost (i used the wooden chest).
4. Use snippet function (the ghost must be in the area):

Code: Select all

local surface = game.player.surface
local force = game.player.force
surface.deconstruct_area{area=area, force=force}
Expected behavior:
The ghost must disappear.
Attachments
factorio-current.log
(13.33 KiB) Downloaded 16 times
User avatar
Lou
Factorio Staff
Factorio Staff
Posts: 181
Joined: Mon Nov 30, 2020 10:50 am
Contact:

Re: [Lou][2.0.10] Crash when using deconstruct_area() on ghost

Post by Lou »

Thank you for the report. Fixed in 2.0.12
Post Reply

Return to “Resolved Problems and Bugs”