TL;DR
I suggest adding some visibility limitations to the tech tree so end game tech is not visible from the beginning.What ?
I propose that by default the tech tree is locked/hidden (placeholder images, not showing what it is, or information about it). Anything that is available to research now (all pre requisites completed - denoted as yellow background currently) would have full information as it is now. Then perhaps some half way slightly further ahead info, such as the first time you make a new science pack, every tech item that uses the new science pack and other science already researched could have some basic information/become semi visible. And perhaps it would be nice to highlight in some way future tech items that are pivotal/key so the player knows a bit how many major steps are coming etc, or excited about hitting major stages.It would make sense to have an option in settings to turn this off for players replaying/wanting specific achievements runs where planning ahead is critical.
Similar to:
https://assetsio.reedpopcdn.com/civiliz ... h-tree.jpg

