Tech Tree Visibility

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Skylights
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Tech Tree Visibility

Post by Skylights »

TL;DR
I suggest adding some visibility limitations to the tech tree so end game tech is not visible from the beginning.

What ?
I propose that by default the tech tree is locked/hidden (placeholder images, not showing what it is, or information about it). Anything that is available to research now (all pre requisites completed - denoted as yellow background currently) would have full information as it is now. Then perhaps some half way slightly further ahead info, such as the first time you make a new science pack, every tech item that uses the new science pack and other science already researched could have some basic information/become semi visible. And perhaps it would be nice to highlight in some way future tech items that are pivotal/key so the player knows a bit how many major steps are coming etc, or excited about hitting major stages.

It would make sense to have an option in settings to turn this off for players replaying/wanting specific achievements runs where planning ahead is critical.

Similar to:
https://assetsio.reedpopcdn.com/civiliz ... h-tree.jpg
Why ?
If the game was set in reality, one might know the things being worked on by science and maybe a couple steps ahead, but not the endgame science from the beginning. In my opinion it only ruins some of the first playthrough excitement and exploration being able to see the end game tech right from the start.
Panzerknacker
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Re: Tech Tree Visibility

Post by Panzerknacker »

Agree, but after a technology has been researched one time, it will be visible from the start on later playthroughs. This can be saved in the same way unlocked tips & tricks are stored I think.

As the devs said in the latest FFF, they normally want the entire tech tree visisble from the start, for planning reasons.
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