Built-in Train Circuit Signals

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protocol_1903
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Built-in Train Circuit Signals

Post by protocol_1903 »

TL;DR
Trains have circuit signal "settings" that can be read when stopped at a train station.

What ?
Trains will have a sort of built-in combinator that can store and send circuit signals to train stations when the train is stopped at the station. These could be set by a player for differing custom train IDs, types of items to be picked up, etc. I see this being useful for trains waiting for a variable length of time, or having multiple different lengths of train use the same station and storing the length so that only certain inserters activate.

If this does come around, I would also like to see it blueprintable and transferrable with shift left and right click.
Why ?
There isn't much in the way of transferring information with trains. It could be done with a spare cargo wagon holding fish or other unused items, but that solution is bulky and more limited.
Py and PyBlock developer, wielder of LUA in arbitrary ways. I make mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
Pi-C
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Re: Built-in Train Circuit Signals

Post by Pi-C »

There actually was a mod like this, but it hasn't been updated after Factorio 0.18. It has an MIT license, so somebody could pick it up, I guess. :-)
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
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