Built-in Train Circuit Signals

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protocol_1903
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Built-in Train Circuit Signals

Post by protocol_1903 »

TL;DR
Trains have circuit signal "settings" that can be read when stopped at a train station.

What ?
Trains will have a sort of built-in combinator that can store and send circuit signals to train stations when the train is stopped at the station. These could be set by a player for differing custom train IDs, types of items to be picked up, etc. I see this being useful for trains waiting for a variable length of time, or having multiple different lengths of train use the same station and storing the length so that only certain inserters activate.

If this does come around, I would also like to see it blueprintable and transferrable with shift left and right click.
Why ?
There isn't much in the way of transferring information with trains. It could be done with a spare cargo wagon holding fish or other unused items, but that solution is bulky and more limited.
pY and pYblock developer, wielder of fluid networks and subtick events in arbitrary ways. I make mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903

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Pi-C
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Re: Built-in Train Circuit Signals

Post by Pi-C »

There actually was a mod like this, but it hasn't been updated after Factorio 0.18. It has an MIT license, so somebody could pick it up, I guess. :-)
A good mod deserves a good changelog. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax!
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