I am playing with 2 friends on a multiplayer server. We recently ran into the issue that when a player is supposed to die, they keep staying alive. Which is annoying but manageable. The Problem is that as soon as the HP of any player drops to 0 the Server starts lagging like crazy and it doesn't stop until the player is not being attacked anymore/not getting any more damage.
We play with a few mods, but I am unsure which one could even cause this. This is also just happened, we were fine a few days ago and were able to die, but something like a research maybe or something else now causes the server to lag horribly.
We are also facing the issue that the server once died during such a lag and we since have a lot of desync issues when trying to join, often needing multiple attempts.
Server starts lagging horribly (FPS and UPS) when a player gets killed
-
- Manual Inserter
- Posts: 1
- Joined: Mon Jun 05, 2023 4:14 pm
- Contact:
-
- Smart Inserter
- Posts: 2768
- Joined: Tue Apr 25, 2017 2:01 pm
- Contact:
Re: Server starts lagging horribly (FPS and UPS) when a player gets killed
Sounds like one of the mods you're using is doing some tasks during an on killed event and is creating a loop condition.
Suggest disabling your mods half at a time and see if the issue goes away or stays. Then disable/re-enable half at a time until you find the one that does it.
There might also be some useful info in the log file.
Suggest disabling your mods half at a time and see if the issue goes away or stays. Then disable/re-enable half at a time until you find the one that does it.
There might also be some useful info in the log file.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics