- Updated transport belt icons.
 
- Fixed unregistering multiple events at once would not clear event filters. (103207)
 - Fixed inactive mining drill playing its working sound for a moment when panning over it. (103212)
 - Fixed a crash when pressing Alt+F4 or clicking the X button when in sound settings. (103182)
 - Fixed a crash when changing the force of a logistic container marked for deconstruction. (103278)
 - Fixed a crash in production score script when a rocket launch product has probabilistic amount. (102649)
 - Fixed a crash in production score script when a resource entity is given no mineable products. (103289)
 - Fixed collision mask util not ignoring other flags when checking "not-colliding-with-itself" masks. (102684)
 - Fixed the player losing contents of the cursor when starting the round in tightspot scenario. (102312)
 - Fixed wave defense losing all upgrades after some prototype changes. (101241)
 - Fixed inactive entity working sound playing its fade-out when pausing and unpausing the game.
 - Fixed that mod ordering didn't work correctly when searching in the install mods GUI. (103292)
 - Fixed that the 'starting points' in MapGenSettings wasn't loaded when importing a map exchange string. (103356)
 - Fixed that event filters for on_pre_ghost_deconstructed and on_pre_ghost_upgraded weren't filtering correctly. (103294)
 - Fixed that changing render threads to 1 while menu simulations were visible would crash the game. (103361)
 - Fixed rocket silo would get stuck when rocket_parts was set during launch. (103213)
 - Fixed smooth zoom behavior at high game speeds. (102974)
 - Fixed a performance issue when many roboports re-activate at the same time. (103383)
 - Fixed that the sync-mods-with-save GUI didn't work correctly when failing to download in some situations. (103386)
 - Fixed solar panel equipment was unable to produce full expected power when solar multiplier was larger than 1. (103066)
 - Fixed boiler's energy source buffer size was not updated when prototypes data changed. (103008)
 
- Added torso_bob_speed to the spider vehicle prototype.
 
- Added LuaEntityPrototype::torso_bob_speed read.
 







