pY HighTech Discussion
Moderator: pyanodon
Re: pY HighTech Discussion
Hello all.
I have recently unlocked tier 1 py logistic bots. Are they better or worse than vanilla logistic bots? It seems they have the same energy consumption, 3x the carrying capacity, but there's nothing showing how big the batteries are?
I have recently unlocked tier 1 py logistic bots. Are they better or worse than vanilla logistic bots? It seems they have the same energy consumption, 3x the carrying capacity, but there's nothing showing how big the batteries are?
Re: pY HighTech Discussion
They have the very great advantage of not requiring circuits lvl 2 so you can produce them from fairly early on. I don't know what their battery size is but I think they are faster than vanilla bots (that might only be construction bots).
Re: pY HighTech Discussion
Thanks for changes which are hiding unnecessary recipes which will be required later but why recipe for acrolein is unlocked? I don't think it can be needful in very early game
Nickname on ModPortal - Naron79
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Re: pY HighTech Discussion
the force technology update console command worked. thank youBlokus wrote: ↑Tue Jun 18, 2019 6:34 pmYou should get the molten one from I think nickel processing 3, a sp3 tech. Try using the console command to force technology updates.Hydrochinon wrote: ↑Mon Jun 17, 2019 5:07 pm hey,
i hope this is the right topic and it doesnt belong to Raw Ores. The Item is listed in HighTech.
i struggle with "fecr-alloy" (ferrochromium alloy). Basis electronics gave two recipes. The standard one with iron & chromium plates with graphite. However i cant find the molten recipe with molten iron/chrome and sand casting. The research tab (last icon in basis electronics) shows the recipe as well as helmod. Helmod shows the molten one as not researched yet (but it came with basis electronics as well as the other one) and i cant find any entry in the item list. I can only choose the hightech recipe. Raw Ore Changelog says it was added in 1.3.1 together with stainless steal.
In Coal Processing one recipe is lost as well. Researching "Coal Processing 2" should gave coal dust -> Syngas + ash. But the recipe cant be found and helmod lists as unsearched.
Any ideas where i can find any of these?
i use the newest versions of pycoal, pyfusion, pyhightech, pyindustry and pyrawores
Re: pY HighTech Discussion
Hi Pyanodon..
Recently, several Chinese Pyanodonian asked about the fertilizer in pyHT..
They were confused when fertilizer can be used on all kingds of plant production ,just except Ralesia.. They complained that Ralesia is not the main source of Aromatics in the early-game, or one of the material of logistic-science-pack, but an important material source of Zinc Nanocompound..
They urged Kitty to tell you to add the recipe of fertilizer-Ralesia acceleration, however, Kitty wants to expand this into a furtuer question:
Will the fertilizer manage to increase all kinds of plant products in the future, especially in pyAL..?
Meow..!
Recently, several Chinese Pyanodonian asked about the fertilizer in pyHT..
They were confused when fertilizer can be used on all kingds of plant production ,just except Ralesia.. They complained that Ralesia is not the main source of Aromatics in the early-game, or one of the material of logistic-science-pack, but an important material source of Zinc Nanocompound..
They urged Kitty to tell you to add the recipe of fertilizer-Ralesia acceleration, however, Kitty wants to expand this into a furtuer question:
Will the fertilizer manage to increase all kinds of plant products in the future, especially in pyAL..?
Meow..!
This is Liwers 'Kitty' Loor, a extremly very cute kitty.. Meow..!
Re: pY HighTech Discussion
that will happens only in pyAL since its the mod which will cover all organic based ingredients, buildings and recipes
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY HighTech Discussion
Emergency Feedback:
Dozens of players claimed, that they update pyHT and pyFE for the two new ore graphics, but all the basic recipe of the current savefiles have been disabled, for example, transport belt/small electric pole/boiler, no basic recipe escapes..
Most of these players' current savefile reached hundreds of play hours, and refuse to start a new map, and are rolling back to the previous version to save their savefile..
Please launch a emergency hotfix, or, give Kitty some nicer solution than console-unlock-codes..
Meow..!
Dozens of players claimed, that they update pyHT and pyFE for the two new ore graphics, but all the basic recipe of the current savefiles have been disabled, for example, transport belt/small electric pole/boiler, no basic recipe escapes..
Most of these players' current savefile reached hundreds of play hours, and refuse to start a new map, and are rolling back to the previous version to save their savefile..
Please launch a emergency hotfix, or, give Kitty some nicer solution than console-unlock-codes..
Meow..!
This is Liwers 'Kitty' Loor, a extremly very cute kitty.. Meow..!
- otakushowboat
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Re: pY HighTech Discussion
The recipe migration code has been a bit off for a little while and this has been happening with updates to other parts of the pY suite. It seems like kingarthur is working on updating/fixing the migration script.liwers wrote: ↑Sun Jul 21, 2019 11:44 am Emergency Feedback:
Dozens of players claimed, that they update pyHT and pyFE for the two new ore graphics, but all the basic recipe of the current savefiles have been disabled, for example, transport belt/small electric pole/boiler, no basic recipe escapes..
Most of these players' current savefile reached hundreds of play hours, and refuse to start a new map, and are rolling back to the previous version to save their savefile..
Please launch a emergency hotfix, or, give Kitty some nicer solution than console-unlock-codes..
Meow..!
For a non-console command solution, I have seen kingarthur suggest installing and enabling their PyCoal Touched by an Angel mod, loading the save, saving the game, then exiting and disabling the mod. I have not tested doing this myself, so cannot guarantee its effectiveness in this particular instance of missing recipes.
The console code is, unfortunately, perhaps the most immediate, simplest temporary solution for people wanting to continue their games with the most recent updates prior to a full fix. I will reference the code again here for others coming to this thread with the issue:
As originally posted by kingarthur here (as far as I can tell): viewtopic.php?f=219&t=72693&p=439499#p439499
reiterated by kingarthur here: viewtopic.php?f=219&t=63371&start=140#p443775
posted by myself here: viewtopic.php?f=219&t=64191&start=360#p442448
The following command should bring back any missing recipes.
Code: Select all
/c for _,player in pairs(game.players) do
player.force.reset_recipes()
player.force.reset_technologies()
player.force.reset_technology_effects()
end
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Re: pY HighTech Discussion
already fixed update pycoalprocessing to after making sure all other are up to dateotakushowboat wrote: ↑Sun Jul 21, 2019 12:19 pmThe recipe migration code has been a bit off for a little while and this has been happening with updates to other parts of the pY suite. It seems like kingarthur is working on updating/fixing the migration script.liwers wrote: ↑Sun Jul 21, 2019 11:44 am Emergency Feedback:
Dozens of players claimed, that they update pyHT and pyFE for the two new ore graphics, but all the basic recipe of the current savefiles have been disabled, for example, transport belt/small electric pole/boiler, no basic recipe escapes..
Most of these players' current savefile reached hundreds of play hours, and refuse to start a new map, and are rolling back to the previous version to save their savefile..
Please launch a emergency hotfix, or, give Kitty some nicer solution than console-unlock-codes..
Meow..!
For a non-console command solution, I have seen kingarthur suggest installing and enabling their PyCoal Touched by an Angel mod, loading the save, saving the game, then exiting and disabling the mod. I have not tested doing this myself, so cannot guarantee its effectiveness in this particular instance of missing recipes.
The console code is, unfortunately, perhaps the most immediate, simplest temporary solution for people wanting to continue their games with the most recent updates prior to a full fix. I will reference the code again here for others coming to this thread with the issue:
As originally posted by kingarthur here (as far as I can tell): viewtopic.php?f=219&t=72693&p=439499#p439499
reiterated by kingarthur here: viewtopic.php?f=219&t=63371&start=140#p443775
posted by myself here: viewtopic.php?f=219&t=64191&start=360#p442448
The following command should bring back any missing recipes.
Code: Select all
/c for _,player in pairs(game.players) do player.force.reset_recipes() player.force.reset_technologies() player.force.reset_technology_effects() end
- BlueTemplar
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Re: pY HighTech Discussion
If those players care about achievements, this looks like it might help ?
https://mods.factorio.com/mod/some-luaconsole
https://mods.factorio.com/mod/some-luaconsole
BobDiggity (mod-scenario-pack)
- otakushowboat
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Re: pY HighTech Discussion
This update is not having an impact on my saves made on the previous version of pyHT that are now loading with the most recent versions of the pY suite. Loading a different save made after fixing the recipes on the previous pycoalprocessing version, migrating from the previous version to this newest version, kept the vanilla recipes intact.kingarthur wrote: ↑Sun Jul 21, 2019 12:27 pm already fixed update pycoalprocessing to after making sure all other are up to date
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Re: pY HighTech Discussion
Damn it the old ones must still be triggeringotakushowboat wrote: ↑Sun Jul 21, 2019 1:00 pmThis update is not having an impact on my saves made on the previous version of pyHT that are now loading with the most recent versions of the pY suite.kingarthur wrote: ↑Sun Jul 21, 2019 12:27 pm already fixed update pycoalprocessing to after making sure all other are up to date
20190721085110_1.jpg
Loading a different save made after fixing the recipes on the previous pycoalprocessing version, migrating from the previous version to this newest version, kept the vanilla recipes intact.
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Re: pY HighTech Discussion
Try updating everything one last time we replaced all the mod migration this time
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Re: pY HighTech Discussion
That seems to have done the trick. All recipes seem to be showing up now.kingarthur wrote: ↑Sun Jul 21, 2019 1:21 pm Try updating everything one last time we replaced all the mod migration this time
Thanks for all the hard work.
Re: pY HighTech Discussion
A question out of nowhere, but, will Fawogae Plantation mk02/03/04 ever be available? The files are there but there is no way to unlock them normally.
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Kicalk plantations should glow
Most (raw fiber) recipes for the Kicalk plantation require an extra lamp. That makes me think they should glow in the dark when working.
Just a thought.
Just a thought.
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Re: Kicalk plantations should glow
great ideea
Re: pY HighTech Discussion
yes.....even being a pain in the ass do another sprite. Maybe in the future...after i finish the mods i need
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY HighTech Discussion
Sorry to be a pain in the ass. What are you using to make the sprites? Any chance to get a look at the models so maybe someone else can add some lights?