This is a very, very minor issue, but I've noticed that sometimes you can see a small gap when placing transport belt turns.
[0.12.2] Minor transport belt graphic issue
Re: [0.12.2] Minor transport belt graphic issue
Do you have the save? Can you post your graphics settings.
Re: [0.12.2] Minor transport belt graphic issue
on the same picture, you can see a shadow glitch on the upper left/right edge of the bottom splitters. Is that clear? :d
Re: [0.12.2] Minor transport belt graphic issue
Maybe, we should remove the multisampling option and make it always off to avoid these kind of problems.
Re: [0.12.2] Minor transport belt graphic issue
But.. pixels are much worse without multisampling
Might be silly.. try to translate your whole scene by 0.35, 0.35, 0 when you want to do pixel accurate rendering. It was helping when drawing 2D stuff in OpenGL and getting pixels to line up properly.
Might be silly.. try to translate your whole scene by 0.35, 0.35, 0 when you want to do pixel accurate rendering. It was helping when drawing 2D stuff in OpenGL and getting pixels to line up properly.
Re: [0.12.2] Minor transport belt graphic issue
Ups! I no longer have that specific save but I've replicated the bug in another one. Here is a image of it:kovarex wrote:Do you have the save? Can you post your graphics settings.
Yep, added an example of that on the above picLotA wrote:on the same picture, you can see a shadow glitch on the upper left/right edge of the bottom splitters. Is that clear? :d
The save:
https://copy.com/1ToMRfeeJL4jTlar
My graphics settings:
Sorry for not including the original save and graphics settings, I've been a little sick lately and had my head in the clouds.
Re: [0.12.2] Minor transport belt graphic issue
So.
We decided to drop the support of multisampling in Factorio, because of these (and lot of other) similar problems. It can be still specified in the config file manually if someone wants to, but not in the gui.
The solution is, turn the multisampling off
We decided to drop the support of multisampling in Factorio, because of these (and lot of other) similar problems. It can be still specified in the config file manually if someone wants to, but not in the gui.
The solution is, turn the multisampling off
Re: [0.12.2] Minor transport belt graphic issue
I'm still getting it :/
See the attached screenshot. This was on a high zoom, by the way.
I've had in the past as well, even though I've never had multisampling on as far as I can remember (my videocard doesn't like doing AA anymore).
See the attached screenshot. This was on a high zoom, by the way.
I've had in the past as well, even though I've never had multisampling on as far as I can remember (my videocard doesn't like doing AA anymore).
- Attachments
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- config.ini
- (4.69 KiB) Downloaded 164 times
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- NoMultisampling.png (286.86 KiB) Viewed 4686 times