[0.12.2] Minor transport belt graphic issue

This subforum contains all the issues which we already resolved.
Chi
Burner Inserter
Burner Inserter
Posts: 8
Joined: Mon Dec 29, 2014 11:13 pm
Contact:

[0.12.2] Minor transport belt graphic issue

Post by Chi »

This is a very, very minor issue, but I've noticed that sometimes you can see a small gap when placing transport belt turns.

Image

kovarex
Factorio Staff
Factorio Staff
Posts: 8194
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.12.2] Minor transport belt graphic issue

Post by kovarex »

Do you have the save? Can you post your graphics settings.

User avatar
LotA
Fast Inserter
Fast Inserter
Posts: 117
Joined: Fri Oct 10, 2014 11:41 am
Contact:

Re: [0.12.2] Minor transport belt graphic issue

Post by LotA »

on the same picture, you can see a shadow glitch on the upper left/right edge of the bottom splitters. Is that clear? :d

kovarex
Factorio Staff
Factorio Staff
Posts: 8194
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.12.2] Minor transport belt graphic issue

Post by kovarex »

Maybe, we should remove the multisampling option and make it always off to avoid these kind of problems.

orzelek
Smart Inserter
Smart Inserter
Posts: 3922
Joined: Fri Apr 03, 2015 10:20 am
Contact:

Re: [0.12.2] Minor transport belt graphic issue

Post by orzelek »

But.. pixels are much worse without multisampling :D

Might be silly.. try to translate your whole scene by 0.35, 0.35, 0 when you want to do pixel accurate rendering. It was helping when drawing 2D stuff in OpenGL and getting pixels to line up properly.

Chi
Burner Inserter
Burner Inserter
Posts: 8
Joined: Mon Dec 29, 2014 11:13 pm
Contact:

Re: [0.12.2] Minor transport belt graphic issue

Post by Chi »

kovarex wrote:Do you have the save? Can you post your graphics settings.
Ups! I no longer have that specific save but I've replicated the bug in another one. Here is a image of it:

Image
LotA wrote:on the same picture, you can see a shadow glitch on the upper left/right edge of the bottom splitters. Is that clear? :d
Yep, added an example of that on the above pic

The save:

https://copy.com/1ToMRfeeJL4jTlar

My graphics settings:

Image

Sorry for not including the original save and graphics settings, I've been a little sick lately and had my head in the clouds.

kovarex
Factorio Staff
Factorio Staff
Posts: 8194
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [0.12.2] Minor transport belt graphic issue

Post by kovarex »

So.

We decided to drop the support of multisampling in Factorio, because of these (and lot of other) similar problems. It can be still specified in the config file manually if someone wants to, but not in the gui.

The solution is, turn the multisampling off :)

Kirk
Fast Inserter
Fast Inserter
Posts: 108
Joined: Tue Oct 07, 2014 7:53 pm
Contact:

Re: [0.12.2] Minor transport belt graphic issue

Post by Kirk »

I'm still getting it :/

See the attached screenshot. This was on a high zoom, by the way.

I've had in the past as well, even though I've never had multisampling on as far as I can remember (my videocard doesn't like doing AA anymore).
Attachments
config.ini
(4.69 KiB) Downloaded 162 times
NoMultisampling.png
NoMultisampling.png (286.86 KiB) Viewed 4653 times

Post Reply

Return to “Resolved Problems and Bugs”